Black Rain
boris November 26, 2006, 08:08:37 PM *
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Author Topic: [MAP] Cradle Screens (11/25/06)  (Read 610 times)
boris
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Re: [MAP] Cradle Screens (11/25/06)
« Reply #15 on: Yesterday at 10:19:33 PM »

Ever seen the skybox tree models? They're detailed well enough for this distance - and don't take shit away from the fps. They're basically a model with a group of 2D detailed trees. They look nice are resource light. The ground should at LEAST be fertile. No excuse for that.
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Re: [MAP] Cradle Screens (11/25/06)
« Reply #16 on: Yesterday at 10:44:23 PM »

How long is the compile time?

1:30x2 for rad (both ldr and hdr) and a few more minutes for vis and bsp


No excuse for that.

i don't have enough time to work on this right now, and the rendering times are quite delicate in a map like this. i'll try to make a skybox that looks like an actual cuban jungle, but i can't make any promises.
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Re: [MAP] Cradle Screens (11/25/06)
« Reply #17 on: Yesterday at 11:01:26 PM »

I said no excuse for a dirt texture. It should at lease be textured right.
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Re: [MAP] Cradle Screens (11/25/06)
« Reply #18 on: Today at 12:34:27 AM »

Just giving it some green instead of brown should be enough.  Enough so it won't be distracting people from the map itself.
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Re: [MAP] Cradle Screens (11/25/06)
« Reply #19 on: Today at 12:59:50 AM »

Yeah, putting trees models/sprites might kill up the framerate. A good forest texture might be a decent solution.
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Re: [MAP] Cradle Screens (11/25/06)
« Reply #20 on: Today at 02:07:23 AM »

YES, FINALLY. ive been waiting for this. SWEET!
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Re: [MAP] Cradle Screens (11/25/06)
« Reply #21 on: Today at 03:49:41 AM »

Die CS:S! Grin
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Re: [MAP] Cradle Screens (11/25/06)
« Reply #22 on: Today at 08:31:24 AM »

We've been trying to figure out a way to tackle the ground scenery for quite a long while now. Since the entire map is being drawn at the same time, its very difficult to control the FPS, without having them go way lower then want all the other maps go.

We're still working on it though, and We'll figure something out.
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Re: [MAP] Cradle Screens (11/25/06)
« Reply #23 on: Today at 11:51:19 AM »

I would go with ViaC's green texture idea if you have time. The gameplay might favor snipers a bit, but I don't think there is an easy way to fix that. Anyway, it looks great with either ground texture, as most people will be focused on the playable area in-game.
Anyway, here are a few pictures of the real thing for comparison:

http://www.icc.dur.ac.uk/~tt/Lectures/Galaxies/Images/Radio/Arecibo.jpg (high def from in the air)
http://www.astro.psu.edu/~redman/images/Puerto%20Rico/Arecibo%20Telescope%20611.jpg (high def from the ground)
http://www.astro.uva.nl/exhibition/pictures/mooie_gifjes/jpeg/arecibo.jpeg (from in the air)
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Re: [MAP] Cradle Screens (11/25/06)
« Reply #24 on: Today at 12:01:28 PM »

wow, yeah, when I seen the first image of this map, my eyes went directly to the ground and how it is brown instead of green.  changing the textures should do the trick, no need for 3d models.
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Re: [MAP] Cradle Screens (11/25/06)
« Reply #25 on: Today at 03:03:07 PM »

The 3d skybox doesn't need to be vast. Just make it look like Cradle is on top of a large hll of trees with drop-offs all around it. It doesn't have to have trees go for miles and miles. Wink
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Re: [MAP] Cradle Screens (11/25/06)
« Reply #26 on: Today at 04:29:00 PM »

Awesome, probably one of the most vast looking maps I've seen on source. I bet with the new update that comes with episode 2, all that foliage will be possible.

One thing though, I think that Janus texture should be worked on. Instead of "Janus industries," I saw "anus Industries." Wink
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Re: [MAP] Cradle Screens (11/25/06)
« Reply #27 on: Today at 04:57:26 PM »

yea the ground is something we have been putsing with for a very long time. but honestly while your playing the game, you dont even look at or notice the ground all you see is all the awsome metal work. trust me when i say this, this level in game is one of the best looking levels in video games today its simply bad ass.
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Re: [MAP] Cradle Screens (11/25/06)
« Reply #28 on: Today at 06:03:57 PM »

One thing though, I think that Janus texture should be worked on. Instead of "Janus industries," I saw "anus Industries." Wink
How could you miss the giant J? It's the biggest letter of them all.
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Re: [MAP] Cradle Screens (11/25/06)
« Reply #29 on: Today at 06:04:23 PM »

I find it hard to believe that you don't look at the ground when you play the map, Spider.
« Last Edit: Today at 06:09:53 PM by Semedi » Report to moderator   72.86.68.27

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