// When affected with the "Hallucination" status effect, send the effect to client? (Note 1) // Note: Set to 'no' if the client lags due to the "Wavy" screen effect. display_hallucination: no // The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 1500 item_rate_common_boss: 1500 item_drop_common_min: 1 item_drop_common_max: 10000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 1500 item_rate_heal_boss: 1500 item_drop_heal_min: 1 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 1500 item_rate_use_boss: 1500 item_drop_use_min: 1 item_drop_use_max: 10000 // The rate at which equipment is dropped. item_rate_equip: 1500 item_rate_equip_boss: 1500 item_drop_equip_min: 1 item_drop_equip_max: 10000 // The rate at which cards are dropped item_rate_card: 2000 item_rate_card_boss: 2000 item_drop_card_min: 1 item_drop_card_max: 10000 // The rate adjustment for the MVP items that the MVP gets directly in their inventory item_rate_mvp: 2000 item_drop_mvp_min: 1 item_drop_mvp_max: 10000 //Alternate System: Your luk affects the drop rates on a relative basis. //Setting to 100 means each luk adds 1% chance to find items //(So at 100 luk, everything will have double chance of dropping). drops_by_luk2: 20 // Rate at which exp. is given. (Note 2) (Note 3) base_exp_rate: 1700 // Rate at which job exp. is given. (Note 2) (Note 3) job_exp_rate: 1700 // Turn this on to allow a player to level up more than once from a kill. (Note 1) multi_level_up: yes // MVP bonus exp rate. (Note 2) (Note 3) mvp_exp_rate: 1700 // Will display experience gained from killing a monster. (Note 1) disp_experience: yes // Will display zeny earned (from mobs, trades, etc) (Note 1) disp_zeny: yes // [GM] Can use all skills? (No or mimimum GM level) gm_all_skill: 80 // [GM] Can use skills without meeting the required conditions (no // blue gems? no or minimum GM level to bypass requirements. gm_skill_unconditional: 80 // [GM] Can join a password protected chat? (No or mimimum GM level) gm_join_chat: 80 // [GM] Can't be kicked from a chat? (No or mimimum GM level) gm_kick_chat: 80 // The minimum level for a GM to be unable to distribyte items. // You should set this to the same level @item is set to in the atcommand.conf // NEVER SET THIS VALUE TO 0, or you will block drop/trade for normal players gm_cant_drop_min_lv: 79 //The trust level for your GMs. Any GMs ABOVE this level will be able to distribute items //ie: Use Storage/Guild Storage, Drop Items, Use Vend, Trade items. gm_cant_drop_max_lv: 79 // Minimum GM level to see the hp of every player? (Default: 60) // no/0 can be used to disable it. disp_hpmeter: 60 // Players Titles (check msg_athena.conf for title strings) // You may assign different titles for your Players and GMs title_lvl1: 1 title_lvl2: 10 title_lvl3: 20 title_lvl4: 40 title_lvl5: 50 title_lvl6: 60 Hentai-San: 80 title_lvl8: 99 // Maximum tax limit on a guild member. // Maximum castles one guild can own (0 - unlimited) guild_max_castles: 5 guild_exp_limit: 99 // Show stat growth to the owner when an Homunculus levels up homunculus_show_growth: 1 // Do crafted arrows have the maker's name on them? (Note 1) making_arrow_name_input: yes // Do created holy waters have the maker's name on it? (Note 1) holywater_name_input: yes // Do created poison bottles have the maker's name on it? (Note 1) cdp_name_input: yes // Enable autospell card effects to stack? // NOTE: Different cards that grant the same skill will both // always work independently of each other regardless of setting. autospell_stacking: yes // Define duration in msec of the day (default: 7200000 = 2 hours) // Set to 0 to disable day cycle (but not @day GM command). // Except 0, minimum is 60000 (1 minute) (Note 3) day_duration: 1800000 // Define duration in msec of the night (default: 1800000 = 30 min) // Set to 0 to disable night cycle (but not @night GM command). // Except 0, minimum is 60000 (1 minute) (Note 3) night_duration: 1800000 // Delay between using @duel in minutes duel_time_interval: 1 // Display some mob info next to their name? (add as needed) // (does not works on guardian or emperium) // 1: Display mob HP (Hp/MaxHp format) // 2: Display mob HP (Percent of full life format) // 4: Display mob's level show_mob_info: 1 // Zeny from mobs zeny_from_mobs: yes // Monsters level up (monster will level up each time a player is killed and they will grow stronger) // Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100))) // NOTE: Does not apply to WoE Guardians. mobs_level_up: yes mobs_level_up_exp_rate: 1 // Looting monster actions. // 0 = Monster will consume the item. // 1 = Monster will not consume the item. monster_loot_type: 1 // Rate of monsters on a map, 200 would be twice as many as normal. (Note 2) mob_count_rate: 150 // Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) //Note: This does not affects mobs with inmediate respawn (most normal mobs) mob_spawn_delay: 50 plant_spawn_delay: 50 boss_spawn_delay: 50 // Give additional experience bonus per party-member involved on even-share parties? // (eg: If set to 10, a even-share party of 5 people will receive +40% exp) party_even_share_bonus: 10 // The rate at which a pet will become hungry. (Note 2) pet_hungry_delay_rate: 1 // If your pet is hungry by how much will the friendlyness decrease by. (Default is 5) // Note: The friendlyness is 0-1000 total, at 0 the pet runs away. pet_hungry_friendly_decrease: 1 // Pet leveling system. Use 0 to disable (default). // When enabled, a pet's level is a fixed % of the master's. (Note 2) // If 200%, pet has double level, if 50% pet has half your level, etc. pet_lv_rate: 100 // Maximum atk speed. (Default 190, Highest allowed 199) max_aspd: 199 // Same as max_parameter, but for baby classes. max_baby_parameter: 99 // If set, when A accepts B as a friend, B will also be added to A's friend // list, otherwise, only A appears in B's friend list. friend_auto_add: yes // Players' will drop a 'Skull' when killed? // 1 - Dropped only in PvP maps // 2 - Dropped in all situations // 0 - Disabled bone_drop: 1 // Do mounted (on Peco) characters increase their size // 0 = no // 1 = only Normal Classes on Peco have Big Size // 2 = only Baby Classes on Peco have Medium Size // 3 = both Normal Classes on Peco have Big Size // and Baby Classes on Peco have Medium Size character_size: 3 // Delay time after casting (Note 2) delay_rate: 80 // The delay rate of monk's combo (Note 2) combo_delay_rate: 80 // Max Possible Level of Monster skills // Note: If your MVPs are too tough, reduce it to 10. mob_max_skilllvl: 10 // Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) [Note 4]? status_cast_cancel: 1 // Will certain skill status-changes be removed on logout? // This mimics official servers, where Extremity Fist's no SP regen, // Strip Equipment, cooking effects are removed when you logout. Setting is: // 0 - remove nothing. // 1 - remove negative buffs (stripping, EF) // 2 - remove positive buffs (cooking) // 3 - remove all buffs that are not saved on official (default) debuff_on_logout: 0