; ; ; ; alias -l c1 { return $+($chr(3),10,$1-,$chr(3)) } alias -l c2 { return $+($chr(3),01,$1-,$chr(3)) } on *:TEXT:*:#:{ if ($1 == !pcw) { if ($nick isreg $chan) { halt } else { notice $nick $iif(%pcw,The world is $v1,No pcw is set!) | halt } } if ($1 == !setpcw) { if (($nick isop $chan) || ($nick ishop $chan)) { if ($2) { set %pcw $2 | notice $chan new pcw set! type !Pcw to view!! | halt } else { notice $nick SYNTAX !setpcw | halt } } } if ($left($1,1) isin !@) { if ($regex($1,/^[!@]setrsn/Si)) { writeini defrsn.ini defname $nick $2- | $iif($left($1,1) == !,notice $nick,msg $chan) $nick $+ : your default rsn is set | halt } if ($skill($right($1,-1))) { if ($sock($($+(stats,.,$nick),2))) { notice $nick Please wait for your first query to process | halt } if ($skill($right($1,-1)) == overall) { halt } if ($regex($left($1,1),/^(@|!)/Si)) { hadd -m $+(stats,.,$nick) disp $iif($left($1,1) == @,msg $chan,$iif($left($1,1) == !,notice $nick)) } else { halt } if ($regex($skill($right($1,-1)),/^(combat|stats|vk|pest|pc)/Si)) { if ($skill($right($1,-1)) == combat) { hadd -m $+(stats,.,$nick) style cb } else hadd -m $+(stats,.,$nick) style st if ($skill($right($1,-1)) isin vk pest pc) { hadd -m $+(stats,.,$nick) style pc } } else { hadd -m $+(stats,.,$nick) style ss hadd -m $+(stats,.,$nick) skill $skill($right($1,-1)) } if ($2) { if ($len($replace($2-,$chr(32),+)) > 12) { $iif(@ == $left($1,1),msg $chan,$iif(! == $left($1,1),notice $nick,halt)) Sorry, That nickname is too long. | halt } hadd -m $+(stats,.,$nick) name $replace($2-,$chr(32),+,_,+,-,+) } else { if ($readini(defrsn.ini,defname,$nick)) { hadd -m $+(stats,.,$nick) name $replace($readini(defrsn.ini,defname,$nick),_,+) } else { if ($len($replace($nick,_,+)) > 12) { $iif(@ == $left($1,1),msg $chan,$iif(! == $left($1,1),notice $nick,halt)) Sorry, That nickname is too long. | halt } hadd -m $+(stats,.,$nick) name $replace($nick,_,+) } } sockopen $+(stats,.,$nick) vulcan.ueuo.com 80 } else halt } } on *:SOCKOPEN:stats.*:{ sockwrite -nt $sockname GET /geniestats.php?rsname= $+ $replace($hget($sockname,name),$chr(32),+) HTTP/1.1 sockwrite -nt $sockname Host: vulcan.ueuo.com $+ $crlf $+ $crlf } on *:SOCKREAD:stats.*:{ sockread -f $+(%,$sockname,.,read) tokenize 124 $remove($($+(%,$sockname,.,read),2),genie:) if (*does not feature in the hiscores* iswm $($+(%,$sockname,.,read),2)) { $hget($sockname,disp) $c1($hget($sockname,name)) $c2(isn't featured in the high scores.) hfree $sockname sockclose $sockname halt } if ($hget($sockname,style) == pc) { if ($istok($skill(13248624621354321574863),$1,58)) { if (!$hget($sockname,pc)) { hadd -m $sockname pc 1 } else { hinc $sockname pc 1 } hadd -m $sockname $hget($sockname,pc) $c2($remove($1,Genie:) $+ :) $c1($ndp($calc($calc($xp($calc($3 + 1)) - $remove($4,$chr(44))) / $floor($calc(($3 * $3) / $iif($remove($1,Genie:) == prayer,12,6)))))) $c2(( $+ $floor($calc(($3 * $3) / $iif($remove($1,Genie:) == prayer,12,6))) xp/point)) } } if ($hget($sockname,style) == ss) { if ($1 == $hget($sockname,skill)) { hadd -m $sockname $1 $1 $2 $3 $4 } } if ($hget($sockname,style) == st) { if (($skill($remove($1,Genie:))) && (*not ranked* !iswm $1-)) { if ($hget($sockname,line)) { var %line = $hget($sockname,line) $c2($+($replace($1,Hitpoints,HP,ranged,Range,fishing,Fish,construction,Construct,prayer,Pray,herblore,Herb,fletching,Fletch,smithing,Smith,cooking,Cook,farming,Farm,magic,Mage,woodcutting,Woodcut),:) $c1($3)) | hdel $sockname line | hadd -m $sockname line %line } else { hadd -m $sockname line $+($1,:) $c1($3) } } } if ($hget($sockname,style) == cb) { if ($istok($skill(13248624621354321574863),$remove($1,Genie:),58)) { hadd -m $sockname $remove($1,Genie:) $3 } } } on *:SOCKCLOSE:stats.*:{ if ($hget($sockname,style) == ss) { if ($hget($sockname,$hget($sockname,skill))) { tokenize 32 $v1 hadd -m $sockname exp $xp2next($3,$remove($4,$chr(44))) set $+(%,$sockname,.,a) 0 while ($($+(%,$sockname,.,a),2) < $ini(monsters.ini,$hget($sockname,skill),0)) { inc $+(%,$sockname,.,a) 1 set $+(%,$sockname,.,b) $c1($($+(%,$sockname,.,b),2)) $c2($replace($gettok($readini(monsters.ini,$hget($sockname,skill),$($+(%,$sockname,.,a),2)),1,32),_,$chr(32),-,$chr(32))) $c1($floor($calc($hget($sockname,exp) / $gettok($readini(monsters.ini,$hget($sockname,skill),$($+(%,$sockname,.,a),2)),2,32)))) } $hget($sockname,disp) $c2($hget($sockname,skill)) $c1(stats for:) $c2($replace($hget($sockname,name),+,$chr(32))) $hget($sockname,disp) $c2(Rank:) $c1($2) $c2(Level:) $c1($3) $c2(Exp:) $c1($4) $c2(Exp for) $c1($+($calc($3 + 1),:) $bytes($hget($sockname,exp),b)) $hget($sockname,disp) $c2() $($+(%,$sockname,.,b),2) unset $+(%,$sockname,.,b) unset $+(%,$sockname,.,a) unset $+(%,$sockname,.,read) } else { $hget($sockname,disp) $c2($hget($sockname,name)) $c1(isn't featured in high scores for $c2($hget($sockname,skill)) $+ .) } } if ($hget($sockname,style) == pc) { if ($hget($sockname,pc) < 1) { $hget($sockname,disp) $hget($sockname,name) $c1(doesn't appear in highscores for any combat skill.) } else { hadd -m $sockname b 0 while ($hget($sockname,b) < $hget($sockname,pc)) { hinc $sockname b 1 set $+(%,$sockname,.,line) $($+(%,$sockname,.,line),2) $hget($sockname,$hget($sockname,b)) } $hget($sockname,disp) $c2(Pest Control points for) $c1($replace($hget($sockname,name),+,$chr(32))) $hget($sockname,disp) $($+(%,$sockname,.,line),2) } } if ($hget($sockname,style) == st) { if ($left($hget($sockname,line),1) isalpha) { $hget($sockname,disp) $c2(Stats for:) $c1($replace($hget($sockname,name),+,$chr(32))) $hget($sockname,disp) $replace($c2($hget($sockname,line)),firemaking:,Firemake:) } else { $hget($sockname,disp) $replace($hget($sockname,name),+,$chr(32)) Does NOT feature in high scores for any skill. } } if ($hget($sockname,style) == cb) { if ($count($iif($hget($sockname,attack),$v1,NA) $iif($hget($sockname,strength),$v1,NA) $iif($hget($sockname,defence),$v1,NA) $iif($hget($sockname,hitpoints),$v1,NA) $iif($hget($sockname,prayer),$v1,NA) $iif($hget($sockname,ranged),$v1,NA) $iif($hget($sockname,magic),$v1,NA),NA) >= 7) { $hget($sockname,disp) $hget($sockname,name) $c1(doesn't appear in highscores for any combat skill.) } else { tokenize 32 $extcmbcalc($iif($hget($sockname,attack),$v1,NA) $iif($hget($sockname,strength),$v1,NA) $iif($hget($sockname,defence),$v1,NA) $iif($hget($sockname,hitpoints),$v1,NA) $iif($hget($sockname,prayer),$v1,NA) $iif($hget($sockname,ranged),$v1,NA) $iif($hget($sockname,magic),$v1,NA)) $hget($sockname,disp) $c2(Combat stats for) $c1($replace($hget($sockname,name),+,$chr(32))) $c2(Level:) $c1($floor($1) $2-) $hget($sockname,disp) $c2(Att:) $c1($hget($sockname,attack)) $c2(Str:) $c1($hget($sockname,strength)) $c2(Def:) $c1($hget($sockname,defence)) $c2(Hits:) $c1($hget($sockname,hitpoints)) $c2(Pray:) $c1($hget($sockname,prayer)) $c2(Range:) $c1($hget($sockname,ranged)) $c2(Magic:) $c1($hget($sockname,magic)) hadd -m $sockname temp $iif(*.* iswm $1,$calc(1 - $+($chr(46),$gettok($1,2,46))),1) if ($2- == (melee based)) { $hget($sockname,disp) $c2(Levels For) $c1($calc($floor($1) + 1)) $+ $c2(:) $c2(Att:) $c1($ndp($calc($hget($sockname,temp) / 0.32707))) $& $c2(Str:) $c1($ndp($calc($hget($sockname,temp) / 0.324))) $& $c2(Def:) $c1($ndp($calc($hget($sockname,temp) / 0.249))) $& $c2(Hits:) $c1($ndp($calc($hget($sockname,temp) / 0.25))) $& $c2(Pray:) $c1($ndp($calc($hget($sockname,temp) / 0.124))) } if ($2- == (Range based)) { $hget($sockname,disp) $c2(Levels For) $c1($calc($floor($1) + 1)) $+ $c2(:) $c2(Range:) $c1($ndp($calc($hget($sockname,temp) / 0.487))) $& $c2(Def:) $c1($ndp($calc($hget($sockname,temp) / 0.249))) $& $c2(Hits:) $c1($ndp($calc($hget($sockname,temp) / 0.25))) $& $c2(Pray:) $c1($ndp($calc($hget($sockname,temp) / 0.124))) } if ($2- == (Magic based)) { $hget($sockname,disp) $c2(Levels For) $c1($calc($floor($1) + 1)) $+ $c2(:) $c2(Magic:) $c1($ndp($calc($hget($sockname,temp) / 0.487))) $& $c2(Def:) $c1($ndp($calc($hget($sockname,temp) / 0.249))) $& $c2(Hits:) $c1($ndp($calc($hget($sockname,temp) / 0.25))) $& $c2(Pray:) $c1($ndp($calc($hget($sockname,temp) / 0.124))) } } } unset $+(%,$sockname,.,line) hfree $sockname } ; alias -l extcmbcalc { var %line = $replace($1 $2 $3 $4 $5 $6 $7,NA,1) tokenize 32 %line if (($calc($1 + $2) > $6) && ($calc($1 + $2) > $7)) { var %type = melee } if (($calc($1 + $2) < $6) || ($calc($1 + $2) < $7)) { if ($7 > $calc($1 + $2)) { if ($7 > $6) { var %type = magic } } if ($6 > $calc($1 + $2)) { if ($6 > $7) { var %type = range } } } if (%type == range) { return $calc((0.487 * $6) + (0.249 * $3) + (0.25 * $4) + (0.124 * $5)) (Range Based) } if (%type == magic) { return $calc((0.487 * $7) + (0.249 * $3) + (0.25 * $4) + (0.124 * $5)) (Magic Based) } if (%type == melee) { return $calc((0.32707 * $1) + (0.249 * $3) + (0.324 * $2) + (0.25 * $4) + (0.124 * $5)) (Melee Based) } } ; alias hinc { if ($hget($1,$2) isnum) { set $+(%,$1,.,$2) $hget($1,$2) inc $+(%,$1,.,$2) $3 hdel $1 $2 hadd -m $1 $2 $($+(%,$1,.,$2),2) unset $+(%,$1,.,$2) } } ; alias skill { if ($regex($1,/c(mb|ombat)/Si)) Return Combat if ($1 == overall) return Overall if ($1 == pest) return Pest if ($1 == vk) return VK if ($1 == pc) return pc if ($regex($1,/^Stats/Si)) Return Stats if ($regex($1,/^att(ack)?$/Si)) Return Attack if ($regex($1,/^str(ength)?$/Si)) Return Strength if ($regex($1,/^Def(ence)?$/Si)) Return Defence if ($regex($1,/^h(p|its|itpoints)?$/Si)) Return Hitpoints if ($regex($1,/^pray(er)?$/Si)) Return Prayer if ($regex($1,/^mag(e|ic)?$/Si)) Return Magic if ($regex($1,/^range(d)?$/Si)) Return Ranged if ($regex($1,/^Cook(ing)?$/Si)) Return Coooking if ($regex($1,/^wc|Woodcut|woodcutting/Si)) Return Woodcutting if ($regex($1,/^fletch(ing)?$/Si)) Return Fletching if ($regex($1,/^fish(ing)?$/Si)) Return Fishing if ($regex($1,/^fm|Firemake|firemaking/Si)) Return Firemaking if ($regex($1,/^craft(ing)?$/Si)) Return Crafting if ($regex($1,/^smith(ing)?$/Si)) Return Smithing if ($regex($1,/^min(e|ing)?$/Si)) Return Mining if ($regex($1,/^Herb(lore|y)?$/Si)) Return Herblore if ($regex($1,/^Agility/Si)) Return Agility if ($regex($1,/^th(ie|ei)v(e|ing)/Si)) Return Thieving if ($regex($1,/^Slay(er|ing)?$/Si)) Return Slayer if ($regex($1,/^farm(ing)?$/Si)) Return Farming if ($regex($1,/^rc|runecraft|runecrafting/Si)) Return Runecraft if ($regex($1,/^con(struction)?$/Si)) Return Construction if ($1 == 13248624621354321574863) Return attack:strength:ranged:magic:hitpoints:prayer:defence } ; alias xp { var %x = 1, %level = $calc($1 - 1), %xp = 0 while (%x <= %level) { var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4) inc %xp %TempXp inc %x } return $int(%xp) } alias xp2Next { var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1)) return $calc(%nextxp - %xp) } ; alias ndp { if (*.* iswm $1) { return $calc($gettok($1,1,46) + 1) } else { return $1 } }