textureMatrix name watersurface shift 10 0 0 end material name watersurface diffuse 0.301961 0.301961 0.301961 1 noradar noshadow nolighting addtexture water.png end define water mesh # faces = 1 # checks = 0 # vertices = 4 # normals = 0 # texcoords = 4 # mins = -500 -500 0 # maxs = 500 500 0 vertex -500.00000000 -500.00000000 0.00000000 vertex 500.00000000 -500.00000000 0.00000000 vertex 500.00000000 500.00000000 0.00000000 vertex -500.00000000 500.00000000 0.00000000 texcoord 0.00000000 0.00000000 texcoord 4.00000000 0.00000000 texcoord 4.00000000 4.00000000 texcoord 0.00000000 4.00000000 face vertices 0 1 2 3 texcoords 0 1 2 3 diffuse 1 1 1 0.8 addtexture water texmat watersurface endface end enddef