if (Wiimote.RawForceY + 4 < 0) then if (Wiimote.RawForceX + 8 = 0) then var.roll = 180 else if (Wiimote.RawForceX + 8 < 0) then var.roll = (((Wiimote.RawForceX + 8)/28)*-90)+90 else var.roll = (((Wiimote.RawForceX + 8)/28)*-90)-90 else var.roll = ((Wiimote.RawForceX + 8)/28)*-90 debug = var.roll