if (Wiimote.RawForceY - 9 > 0) then if (Wiimote.RawForceX + 13 = 0) then var.roll = 180 else if (Wiimote.RawForceX + 13 < 0) then var.roll = (((Wiimote.RawForceX + 13)/29)*-90)+90 else var.roll = (((Wiimote.RawForceX + 13)/29)*-90)-90 else var.roll = ((Wiimote.RawForceX + 13)/29)*-90 var.roll = 180 - var.roll if (var.roll > 180) then var.roll = (360 - var.roll)*-1 debug = var.roll