if (Wiimote.RawForceY - 9 > 0) { if (Wiimote.RawForceX + 13 = 0) { var.roll = 180 } else if (Wiimote.RawForceX + 13 < 0) { var.roll = (((Wiimote.RawForceX + 13)/29)*-90)+90 } else { var.roll = (((Wiimote.RawForceX + 13)/29)*-90)-90 } else { var.roll = ((Wiimote.RawForceX + 13)/29)*-90 } } var.roll = 180 - var.roll if (var.roll > 180) { var.roll = (360 - var.roll)*-1 } debug = var.roll