Dropped [ Lua Helper ] Joudoki from server (Disconnect by user.) execing game.cfg Spawn Server gm_construct Begin loading faces (loads materials) End loading faces (loads materials) Lua initialized (Lua 5.1) -------------------- ECS ------------------------- Loading Serverside ECS Loading configuration file ecs_config.txt: stack_max: 100 Configuration Loaded. stack_max: 100 Misc Module v1.0 by Joudoki. Rotate Module v1.0 by Joudoki. Stack Functions Module v1.0 by Joudoki. Entity Command Suite EE1 is loaded and ready for use! ECS is Copyright 2005-2007 Ryan Lewellen. All Rights Reserved. -------------------------------------------------- Registering gamemode 'sandbox' derived from 'base' LS: ERROR: AddCSLuaFile filename has a SPACE in it (stools/Copy of elastic.lua). LS: ERROR: - Not including file 'stools/Copy of elastic.lua' (filename contains invalid characters)! LS: ERROR: AddCSLuaFile filename has a SPACE in it (stools/Copy of eyeposer.lua). LS: ERROR: - Not including file 'stools/Copy of eyeposer.lua' (filename contains invalid characters)! LS: ERROR: AddCSLuaFile filename has a SPACE in it (stools/Copy of weld_ez.lua). LS: ERROR: - Not including file 'stools/Copy of weld_ez.lua' (filename contains invalid characters)! Late precache of models/dav0r/camera.mdl execing skill_manifest.cfg execing skill.cfg Executing listen server config file Executing listen server config file Precache of sprites/redglow1 ambigious (no extension specified) Precache of sprites/light_glow02_add_noz ambigious (no extension specified) Precache of sprites/light_glow02_add_noz ambigious (no extension specified) Section [Scenes]: 1096 resources total 17.54 KB, 0.84 % of limit (2.10 MB) 4 player server started couldn't exec listenserver.cfg couldn't exec listenserver.cfg Client "[ Lua Helper ] Joudoki" connected (127.0.0.1:27005). Connected to 127.0.0.1:27015 [L] Sandbox Map: gm_construct Players: 1 / 4 Build 2943 Server Number 6 Initializing renderer... Lua initialized (Lua 5.1) -------------------- ECS ------------------------- Loading Clientside ECS Entity Command Suite EE1 is loaded and ready for use! ECS is Copyright 2005-2007 Ryan Lewellen. All Rights Reserved. -------------------------------------------------- Lua initialized (Lua 5.1) -------------------- ECS ------------------------- Loading Clientside ECS Entity Command Suite EE1 is loaded and ready for use! ECS is Copyright 2005-2007 Ryan Lewellen. All Rights Reserved. -------------------------------------------------- Registering gamemode 'sandbox' derived from 'base' PLAYER [ Lua Helper ] Joudoki JUST RESPAWNED LIEK LAWL Precache of sprites/redglow1 ambigious (no extension specified) ---------------------------------- CODE ---------------------------------- /* ------------------------------------------------------------ Entity Command Suite EE1 Ryan Lewellen Beta 1 - 11/29/06 Purpose: Primary Loader - Loads the main file for ECS, sets anything that needs to be set and calls initializing functions. ------------------------------------------------------------ */ // Primary Wrapper ecs = {}; // Shared Files // Load Crap include ( "ECS/e_common.lua" ); // Common Functions. Whee. // Begin ECS Console Data ecs.common.lMsg( "\n-------------------- ECS -------------------------" ); // Serverside Only if SERVER then ecs.common.lMsg( "Loading Serverside ECS" ); include ( "ECS/e_config.lua" ); // The configurations. ecs.config.loadConfig( "ecs_config.txt" ); // Load the default config include ( "ECS/e_main.lua" ); // Main File // Add the config console command ecs.addCommand( "e_dumpconfig", ecs.config.dumpConfig, "", 1 ); include ( "ECS/e_select.lua" ); // Selection handler // Lastly, load the modules ecs.loadModules( ); // Add the command to reload concommand.Add( "e_reload", initECS ); end // Clientside Only if !SERVER then ecs.common.lMsg( "Loading Clientside ECS" ); end // Shared Wrapup // End Console Data ecs.common.lMsg( "\nEntity Command Suite EE1 is loaded and ready for use!\nECS is Copyright 2005-2007 Ryan Lewellen. All Rights Reserved." ); ecs.common.lMsg( "\n--------------------------------------------------\n" );