EDuke32 1.4.0 svn (Dec 2 2006 16:26:39) Copyright (c) 1996, 2003 3D Realms Entertainment Copyright (c) 2006 EDuke32 team Respawn on. Monsters off. addsearchpath(): Added C:\Games\RetexturedGames\Duke3d\grp/ addsearchpath(): Added C:\Documents and Settings\Alon Amir\Application Data/EDuke32 Settings/ Initialising Windows DirectX/GDI system interface Loading OPENGL32.DLL Initialising DirectDraw... - Loading DDRAW.DLL - Enumerating display devices * Primary Display Driver - Creating DirectDraw object - Checking capabilities Detecting video modes: - 640x480 8-bit fullscreen - 320x200 8-bit fullscreen - 320x240 8-bit fullscreen - 400x300 8-bit fullscreen - 480x360 8-bit fullscreen - 512x384 8-bit fullscreen - 640x400 8-bit fullscreen - 720x480 8-bit fullscreen - 720x576 8-bit fullscreen - 800x600 8-bit fullscreen - 848x480 8-bit fullscreen - 960x600 8-bit fullscreen - 1024x768 8-bit fullscreen - 1152x864 8-bit fullscreen - 1280x720 8-bit fullscreen - 1280x768 8-bit fullscreen - 1280x800 8-bit fullscreen - 1280x960 8-bit fullscreen - 1280x1024 8-bit fullscreen - 640x480 16-bit fullscreen - 640x480 32-bit fullscreen - 320x200 16-bit fullscreen - 320x240 16-bit fullscreen - 400x300 16-bit fullscreen - 480x360 16-bit fullscreen - 512x384 16-bit fullscreen - 640x400 16-bit fullscreen - 720x480 16-bit fullscreen - 720x576 16-bit fullscreen - 800x600 16-bit fullscreen - 848x480 16-bit fullscreen - 960x600 16-bit fullscreen - 1024x768 16-bit fullscreen - 1152x864 16-bit fullscreen - 1280x720 16-bit fullscreen - 1280x768 16-bit fullscreen - 1280x800 16-bit fullscreen - 1280x960 16-bit fullscreen - 1280x1024 16-bit fullscreen - 320x200 32-bit fullscreen - 320x240 32-bit fullscreen - 400x300 32-bit fullscreen - 480x360 32-bit fullscreen - 512x384 32-bit fullscreen - 640x400 32-bit fullscreen - 720x480 32-bit fullscreen - 720x576 32-bit fullscreen - 800x600 32-bit fullscreen - 848x480 32-bit fullscreen - 960x600 32-bit fullscreen - 1024x768 32-bit fullscreen - 1152x864 32-bit fullscreen - 1280x720 32-bit fullscreen - 1280x768 32-bit fullscreen - 1280x800 32-bit fullscreen - 1280x960 32-bit fullscreen - 1280x1024 32-bit fullscreen - 1152x864 8-bit windowed - 1024x768 8-bit windowed - 800x600 8-bit windowed - 640x480 8-bit windowed - 640x400 8-bit windowed - 512x384 8-bit windowed - 480x360 8-bit windowed - 400x300 8-bit windowed - 320x240 8-bit windowed - 320x200 8-bit windowed - 1152x864 32-bit windowed - 1024x768 32-bit windowed - 800x600 32-bit windowed - 640x480 32-bit windowed - 640x400 32-bit windowed - 512x384 32-bit windowed - 480x360 32-bit windowed - 400x300 32-bit windowed - 320x240 32-bit windowed - 320x200 32-bit windowed Using config file duke3d.cfg. Scanning for GRP files... Main GRP file: duke3d.grp. Compiling: GAME.CON (151190 bytes) Including: DEFS.CON (35992 bytes) Including: USER.CON (45482 bytes) Duke Nukem 3D v1.4+ style CON files detected. Compiled code size: 16207/98304 bytes 1901/11264 labels, 256/2048 variables 0 event definitions, 207 defined actors Using level: 'bigflat.map'. Initialising DirectInput... - Loading DINPUT.DLL - Creating DirectInput object - Enumerating attached input devices * MOUSE: Mouse * KEYBOARD: Keyboard - Creating keyboard device - Creating mouse device Initialising mouse CONTROL_Startup: Mouse Present Loading art header... initcache(): Initialised with 33554432 bytes Loading palette/lookups... rmnet: Using 82.81.104.118:4600 as sort IP rmnet: 2 players mmulti: Using port 4600 mmulti: This machine's IP is 192.168.0.108 mmulti: Player 0 at 68.90.178.85:4600 mmulti: Peer-to-peer mode Waiting for players... natfree: heard from player 0 (head). natfree: all players accounted for. Multiplayer initialized. Player 0 is ready RTS Manager Started. RTS file DUKE.RTS was not found Setting video mode 1280x1024 (32-bit fullscreen) Initializing OSD... Checking music inits... Checking sound inits... Initializing MultiVoc... - Maximum voices: 8 - Using 640 byte mixing buffers Initializing DirectSound... - Loading DSOUND.DLL - Creating DirectSound object - Creating primary buffer - Setting primary buffer format Channels: 2 Sample rate: 22050Hz Sample size: 8 bits - Creating secondary buffer Cache time: 235ms MIGHTY FOOT ENGAGED MIGHTY FOOT ENGAGED MIGHTY FOOT ENGAGED MIGHTY FOOT ENGAGED MIGHTY FOOT ENGAGED AMMO FOR RPG! CHAINGUN CANNON! SHOTGUN FREEZETHROWER! LARGE MEDKIT: +30 AMMO FOR CHAINGUN CANNON! AMMO FOR SHRINKER AMMO FOR EXPANDER ARMOR ATOMIC HEALTH! [TBN]OAK KILLED HIMSELF. WHAT A TOOL! MIGHTY FOOT ENGAGED Fatal Signal caught: SIGSEGV. Bailing out. Uninitialising DirectDraw... - Releasing DirectDraw object - Unloading DDRAW.DLL Uninitialising DirectInput... - Releasing keyboard device - Releasing mouse device - Releasing DirectInput object - Unloading DINPUT.DLL