main() { // declaring variables char name[10], *monsterName, *weapon, choice, choice2, outs, c, **room; int i, a, whatMonster, r=0, *p, roomNumber=1, disp=0; //*p = r; <--- i commented that // declare, point to, and fill structs stats *player, *baddie; stats play3r, baddi3; player = &play3r; baddie = &baddi3;