--Bughunt script --HellSpawn --11.29.06 --- [[ Global Variables ]] ---------- g_arena = nil -- The global arena class, to avoid having to pass it around functions g_bGameRunning = false -- Is the game running? g_person = nil --g_winner = nil -- The player who won --- no use for this at the moment --g_state = nil -- The global GameState class --- no use for this at the moment --- [[ Functions ]] ------- -- when the arena is created, it runs this function Arena_OnCreate(arena) g_arena = arena math.randomseed(os.time()) end -- when a player kills another player drop some body parts for the killer function Player_OnDeath(killer, victim) local pos = victim:coords() if (victim:getVehicle():vehicletypeid() >= 200) then g_arena:item_create("Body Parts", 2, pos.x, pos.y) end end function flagevent(eventid) local player = g_person local x1 = 19648 local y1 = 992 local x2 = 20208 local y2 = 1232 local p = g_person:coords() if ( (p.x > x1) and (p.x > x2) and (p.y < y1) and (p.y > y2) ) then g_arena:message("This is just a test message, and it means all this fancy stuff is working!") end end function Item_OnPickUp(looter, loot, loot_type, amounttopickup) g_person = looter if (loot_type.m_name >= "Science Object A") then -- Dont't let skrall or any other class besides sergeant pick it up if (looter:getVehicle():vehicletypeid() >= 200) then looter:message("You can't eat the science objects!") return false elseif (looter:getVehicle():vehicletypeid() == 104) then looter:message("Only the Sergeant may capture the Science objects!") return false elseif (looter:getVehicle():vehicletypeid() == 100) then looter:message("Only the Sergeant may capture the Science objects!") return false elseif (looter:getVehicle():vehicletypeid() == 102) then looter:message("Only the Sergeant may capture the Science objects!") return false elseif (looter:getVehicle():vehicletypeid() == 103) then looter:message("Only the Sergeant may capture the Science objects!") return false elseif (looter:getVehicle():vehicletypeid() == 101) then eid = event_create(flagevent, 1) return true end end return true end -- when a player enters the zone, it gives them this message function Player_OnJoin(player) player:message("&Note: Welcome to Bughunt. Report any bugs or suggestions on the forums!") end -- when the game starts, it sets gameRunning to true function Arena_OnGameStart() g_bGameRunning = true end -- when the game finishes, it sets gameRunning to false function Arena_OnGameEnd() g_bGameRunning = false end