textures/terminal/floor_mp { forceOverlays qer_editorimage textures/terminal/floor1_mp_d.tga { blend GL_ONE, gl_one cubeMap gfx/env/core texgen reflect } bumpmap heightmap ( textures/terminal/floor1_mp_h.tga, 1 ) specularmap textures/terminal/floor1_mp_s.tga diffuseMap textures/terminal/floor1_mp_d.tga }