************************************************************ Silverback Engine starting up... [2006/12/07] [07:09:26] VERSION INFO ===================================== (video res goes here) Silverback build date: Oct 1 2006 Net Protocol: 12 Silverback 2e Version stamp is now OFF running with glib version 2.12.3 masterserver.savage.s2games.com resolved to 216.127.42.6 --------------------------------------------------------- Vid_Init(): * Adding mode 1: 1024x768x16 * Adding mode 2: 800x600x16 * Adding mode 3: 640x480x16 attempting to set the following video mode: 1024 x 768 x 16 (32 bit depth buffer) attempting to set the following video mode: 1024 x 768 x 16 (24 bit depth buffer) Screen Res: 1024 x 768 Screen BPP: 16 Depth Buffer Size: 24 Vendor : NVIDIA Corporation Renderer : GeForce4 Ti 4200/AGP/SSE/3DNOW!/forceSW Version : 1.4 (1.5.6 NVIDIA 87.76) Extensions : GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_SUN_slice_accum SDL_GL_RED_SIZE: requested 5, got 5 SDL_GL_GREEN_SIZE: requested 6, got 6 SDL_GL_BLUE_SIZE: requested 5, got 5 SDL_GL_DEPTH_SIZE: requested 16, got 24 SDL_GL_DOUBLEBUFFER: requested 1, got 1 Anti-aliasing not enabled Using mode 1: 1024x768x16 OpenGL: Vendor: NVIDIA Corporation OpenGL: Renderer: GeForce4 Ti 4200/AGP/SSE/3DNOW!/forceSW OpenGL: Version: 1.4 (1.5.6 NVIDIA 87.76) OpenGL: Extensions: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_SUN_slice_accum Extension GL_ARB_vertex_buffer_object not available Extension GL_NV_vertex_array_range not available Extension GL_EXT_compiled_vertex_array not available Enabling GL extension GL_EXT_texture_env_combine Enabling GL extension GL_ARB_multitexture Enabling GL extension GL_EXT_secondary_color Enabling GL extension GL_EXT_separate_specular_color Extension GL_NV_register_combiners not available Enabling GL extension GL_EXT_texture_env_dot3 Enabling GL extension GL_ARB_texture_compression OpenGL: s3tc seems to be supported Allocated 67108864 bytes of system memory --------------------------------------------------------- Using sound output driver: Open Sound System 0 - /dev/dsp2 1 - /dev/dsp1 2 - /dev/dsp Using driver 2 --------------------------------------------------------- Driver capabilities --------------------------------------------------------- - This driver will support software mode only. It does not properly support 3D sound hardware. --------------------------------------------------------- Hardware 3D channels : 0 Using 192 total channels BSDSock_Init Local IP #1: 192.168.3.1 Port 1058 opened Port 1059 opened Savage on Linux - Core build Oct 1 2006 13:49:59 Initializing game... * Initializing effects... * Initializing states... * Initializing team upgrades... * Initializing game parameters... * Initializing Objects... SEP A-U: Savage Is Up to Date Loaded world "eden" Server started Generated techtree with 115 obj entries and 0 tu entries Loading game scripts (SEP)... (27 3) Port 11235 opened listening for tcp connections on port 11235 masterserver.savage.s2games.com resolved to 216.127.42.6 Requesting a firewall test Allocated 3932160 bytes for client data Max clients set to 10 Port 1061 opened someone from 127.0.0.1 is trying to connect Client "127.0.0.1" connected, assigned to slot 0 (8 0) The time of day was modified Client_Reset() Client 0 set maxPacketSize to 1300 Client 0 set bytes per second to 20000 Client 0 set netframes to 20 We already have the overhead map for world eden --------- Welcome to Savage! --------- Flagging client data for reload... Generated techtree with 115 obj entries and 0 tu entries player 0 is now known as cweiske Player cweiske connected player 0 is now known as cweiske (8 0) cweiske has joined the game Client 0 (cweiske @ 127.0.0.1) has entered the game cweiske has joined the game ^900Download SEP-3T+^g, the Savage fan patch with ^gofficial ^gS2Games ^gsupport, ^gat ^cwww.notforidiots.com/SEP ^yAdds 5 new NPCs, rain and snow weather ^yeffects, ^ynew ^ymaps, ^y3 ^yteams ^yand ^y128 ^yplayers ^ygames, ^yand ^ylots ^ymore! ^gAlso tons of polish, such as an ^gaccuracy ^gpanel, ^gclan ^gicons, ^gbuilding ^gpreviews, ^gminimap ^gdrawing, ^getc. player 0 is now known as cweiske Sent heartbeat Player 0 has left team 0 and joined team 2 (31 0) cweiske joined team 2 cweiske joined team 2 Sent heartbeat Sent heartbeat Sent heartbeat Sent heartbeat TIP: Attack the mine to gather resources **************** SERVER SHUT DOWN **************** BSDSock_ShutDown()