var.x2 = wiimote.dot2x; var.y2 = wiimote.dot2y; var.x1 = wiimote.dot1x; var.y1 = wiimote.dot1y; Cursor1.x = 1 - (var.x1+var.x2)/(2 * var.MaxX); Cursor1.y = (var.y1+var.y2)/(2 * var.MaxY); if(wiimote.A){ cursor1.LeftButton = true; }else{ cursor1.LeftButton = false; }