public GetPositionBeforePlayer( Float:playerPosX, Float:playerPosY, Float:playerAngle, &Float:x, &Float:y ) { new Float:value = floatadd( floatmul( playerAngle, floatdiv( PI, 180 ) ), floatmul( 0.5, PI ) ); x = 7.0 * floatcos( value ) + playerPosX; y = 7.0 * floatsin( value ) + playerPosY; }