--- Pigment OpenGL status ------------------------ Version: 2.0.2 NVIDIA 87.76 Renderer: Quadro FX 540/PCI/SSE2 Vendor: NVIDIA Corporation GLSL shaders: .............. Yes (used) Per YUV component rendering: Yes (used) Texture rectangle: ......... Yes (not implemented) Fragment program: .......... Yes (not implemented) Pixel buffer object: ....... Yes (not implemented) -------------------------------------------------- "generic" vertex shader compilation: "" "rgb_nearest_2d" fragment shader compilation: "" "rgb_nearest_2d" program linking: "" "rgb_bilinear_2d" fragment shader compilation: "" "rgb_bilinear_2d" program linking: "" "bgr_nearest_2d" fragment shader compilation: "" "bgr_nearest_2d" program linking: "" "bgr_bilinear_2d" fragment shader compilation: "" "bgr_bilinear_2d" program linking: "" "rgba_nearest_2d" fragment shader compilation: "" "rgba_nearest_2d" program linking: "" "rgba_bilinear_2d" fragment shader compilation: "" "rgba_bilinear_2d" program linking: "" "bgra_nearest_2d" fragment shader compilation: "" "bgra_nearest_2d" program linking: "" "bgra_bilinear_2d" fragment shader compilation: "" "bgra_bilinear_2d" program linking: "" "i420_nearest_2d" fragment shader compilation: "" "i420_nearest_2d" program linking: "" "i420_bilinear_2d" fragment shader compilation: "" "i420_bilinear_2d" program linking: "" "yv12_nearest_2d" fragment shader compilation: "" "yv12_nearest_2d" program linking: "" "yv12_bilinear_2d" fragment shader compilation: "" "yv12_bilinear_2d" program linking: "" "uyvy_nearest_2d" fragment shader compilation: "" "uyvy_nearest_2d" program linking: "" "uyvy_bilinear_2d" fragment shader compilation: "" "uyvy_bilinear_2d" program linking: "" "yuyv_nearest_2d" fragment shader compilation: "" "yuyv_nearest_2d" program linking: "" "yuyv_bilinear_2d" fragment shader compilation: "" "yuyv_bilinear_2d" program linking: "" 08/12/2006 18:20:14.144 INFO Loaded the plugin 'default_skin'