"generic" vertex shader compilation: "" "rgb_nearest_2d" fragment shader compilation: "" "rgb_nearest_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware." "rgb_bilinear_2d" fragment shader compilation: "" "rgb_bilinear_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware." "bgr_nearest_2d" fragment shader compilation: "" "bgr_nearest_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware." "bgr_bilinear_2d" fragment shader compilation: "" "bgr_bilinear_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware." "rgba_nearest_2d" fragment shader compilation: "" "rgba_nearest_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware." "rgba_bilinear_2d" fragment shader compilation: "" "rgba_bilinear_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware." "bgra_nearest_2d" fragment shader compilation: "" "bgra_nearest_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware." "bgra_bilinear_2d" fragment shader compilation: "" "bgra_bilinear_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware." "i420_nearest_2d" fragment shader compilation: "" "i420_nearest_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware." "i420_bilinear_2d" fragment shader compilation: "" "i420_bilinear_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware." "yv12_nearest_2d" fragment shader compilation: "" "yv12_nearest_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware." "yv12_bilinear_2d" fragment shader compilation: "" "yv12_bilinear_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware." "uyvy_nearest_2d" fragment shader compilation: "" "uyvy_nearest_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware." "uyvy_bilinear_2d" fragment shader compilation: "" "uyvy_bilinear_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware." "yuyv_nearest_2d" fragment shader compilation: "" "yuyv_nearest_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware." "yuyv_bilinear_2d" fragment shader compilation: "" "yuyv_bilinear_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware." 08/12/2006 18:14:56.832 INFO Loaded the plugin 'default_skin'