Sending SMSG_SPELL_GO Spell: Effect : 3 Spell: Effect : 3 mangosd: MotionMaster.h:52: void MotionMaster::Mutate(MovementGenerator*): Assertion `m->GetMovementGen eratorType() != TARGETED_MOTION_TYPE || top()->GetMovementGeneratorType() != TARGETED_MOTION_TYPE' fail ed. Program received signal SIGABRT, Aborted. [Switching to Thread -1297474640 (LWP 23689)] 0xb797f847 in raise () from /lib/tls/libc.so.6 (gdb) bt full #0 0xb797f847 in raise () from /lib/tls/libc.so.6 No symbol table info available. #1 0xb79810d9 in abort () from /lib/tls/libc.so.6 No symbol table info available. #2 0xb7978e46 in __assert_fail () from /lib/tls/libc.so.6 No symbol table info available. #3 0x081d8030 in MotionMaster::Mutate (this=0x9688264, m=0xb3d9f38) at MotionMaster.h:52 __PRETTY_FUNCTION__ = "void MotionMaster::Mutate(MovementGenerator*)" #4 0xb7ed4f65 in ScriptedAI::DoStartAttack (this=0xb3b1400, victim=0xb10a220) at ScriptMgr.cpp:394 No locals. #5 0xb7eb8ba4 in KoboldAI::AttackStart (this=0xb3b1400, who=0xb10a220) at Scripts/custom/AI/sc_kobold.cpp:50 hp_max = 70 #6 0x081fc5a6 in Unit::DealDamage (this=0xb10a220, pVictim=0x9687968, damage=7, damagetype=DIRECT_DAMAGE, procFlag=0, durabilityLoss=true) at Unit.cpp:254 health = 3081371332 duel_hasEnded = false __PRETTY_FUNCTION__ = "void Unit::DealDamage(Unit*, uint32, DamageEffectType, uint32, bool)" #7 0x081ff4bb in Unit::AttackerStateUpdate (this=0xb10a220, pVictim=0x9687968, attType=BASE_ATTACK) at Unit.cpp:1094 hitInfo = 32770 victimState = 1 procflag = 20 blocked_dmg = 0 resisted_dmg = 0 damageType = 0 damage = 7 absorbed_dmg = 0 #8 0x082af3f4 in PetAI::UpdateAI (this=0x9602b80, diff=110) at PetAI.cpp:168 spellInfo = (SpellEntry *) 0x40560000 #9 0x082425bc in Creature::AIM_Update (this=0xb10a220, diff=@0xb2a98e24) at Creature.cpp:223 __PRETTY_FUNCTION__ = "void Creature::AIM_Update(const uint32&)" #10 0x082428cc in Creature::Update (this=0xb10a220, p_time=110) at Creature.cpp:305 No locals. #11 0x081786cb in MaNGOS::ObjectUpdater::Visit (this=0xb2aa1228, m=@0xb0cdb44) at GridNotifiersImpl.h:153 iter = {_M_node = 0x97214d0} #12 0x08178646 in VisitorHelper (v=@0xb2aa1228, c=@0xb0cdb44) at ./../framework/GameSystem/TypeContainerVisitor.h:64 No locals. #13 0x08178536 in VisitorHelper > > (v=@0xb2aa1228, c=@0xb0cdb44) at ./../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #14 0x081783f1 in VisitorHelper > > > (v=@0xb2aa1228, c=@0xb0cdb2c) at ./../framework/GameSystem/TypeContainerVisitor.h:71 No locals. #15 0x0817817a in VisitorHelper > > > > (v=@0xb2aa1228, c=@0xb0cdb2c) at ./../framework/GameSystem/TypeContainerVisitor.h:94 No locals. #16 0x08177dd6 in TypeContainerVisitor > > > > >::Visit (this=0xb2aa1224, c=@0xb0cdb2c) at ./../framework/GameSystem/TypeContainerVisitor.h:105 No locals. #17 0x08177376 in Grid > > >, MaNGOS::SingleThreaded >::VisitGridObjects ( this=0xb0cdb2c, visitor=@0xb2aa1224) at ./../framework/GameSystem/Grid.h:87 No locals. #18 0x081767bc in NGrid<8u, Player, TypeList > > >, MaNGOS::SingleThreaded >::Visit ( this=0xb0cca30, x=@0xb2a98ee4, y=@0xb2a98ee0, visitor=@0xb2aa1224) at ./../framework/GameSystem/NGrid.h:77 No locals. #19 0x08174a6a in Map::Visit::Lock, MaNGOS::ObjectUpdater, TypeMapContainer > > > > > (this=0xb18b3e8, cell=@0xb2a991b0, visitor=@0xb2aa1224) at Map.h:237 guard = {} x = 13 y = 32 cell_x = 4 cell_y = 3 #20 0x0816e560 in Cell::Visit::Lock, MaNGOS::ObjectUpdater, TypeMapContainer > > > > > (this=0xb2a991c0, l=@0xb2a991b0, visitor=@0xb2aa1224, m=@0xb18b3e8) at CellImpl.h:255 standing_cell = {x_coord = 108, y_coord = 259} cell_iter = {x_coord = 0, y_coord = 0} __PRETTY_FUNCTION__ = "void Cell::Visit(const CellLock&, TypeContainerVisitor&, Map&) const [with LOCK_TYPE = NullGuard, T = MaNGOS::ObjectUpdater, CONTAINER = TypeMapContainer]" #21 0x0816ac18 in ObjectAccessor::Update (this=0x8f93670, diff=@0xb2aa12b8) at ObjectAccessor.cpp:400 cell = {data = {Part = {grid_x = 13, grid_y = 32, cell_x = 4, cell_y = 3, nocreate = 1, reserved = 16}, All = 34818061}} cell_lock = {i_cell = @0xb2a991c0, i_cellPair = @0xb2a991e0} cell_id = 132716 cell_iter = {x_coord = 108, y_coord = 259} player = (class Player *) 0xb11fc40 standing_cell = {x_coord = 107, y_coord = 259} update_cell = {x_coord = 108, y_coord = 258} iter = {_M_node = 0x8d2a940} creature_locations = {_M_t = { _M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x8d2a940, _M_left = 0x8d2a940, _M_right = 0x8d2a940}, _M_node_count = 1}}} guard = {i_mutex = @0x8f936c8} map_id = 0 updater = {i_timeDiff = 110} object_update = {i_visitor = @0xb2aa1228} marked_cell = {> = {_M_w = {0 , 7168, 0 , 7168, 0 , 3072, 0 }}, } #22 0x081652eb in MapManager::Update (this=0x8b7d6f0, diff=110) at MapManager.cpp:112 No locals. #23 0x08211652 in World::Update (this=0x84b60f8, diff=110) at World.cpp:475 No locals. #24 0x0815bd9b in WorldRunnable::run (this=0xa61a0c0) at WorldRunnable.cpp:47 realCurrTime = 1682025522 realPrevTime = 1682025412 #25 0xb7f30144 in ZThread::ThreadImpl::dispatch (parent=0x8b7d610, impl=0x8f92f28, task= {> = {_count = 0x9ca12f0, _instance = 0xa61a0c0}, }) at ThreadImpl.cxx:407 No locals. #26 0xb7f31ee7 in ZThread::(anonymous namespace)::Launcher::run (this=0xbfc13780) at ThreadImpl.cxx:49 No locals. #27 0xb7f362d8 in _dispatch (arg=0xbfc13780) at posix/ThreadOps.cxx:137 task = (class ZThread::Runnable *) 0xbfc13780 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #28 0xb7ab720e in start_thread () from /lib/tls/libpthread.so.0 No symbol table info available. #29 0xb7a200de in clone () from /lib/tls/libc.so.6 No symbol table info available.