if (strcmp(cmd, "/Heal", true)==0){ if (GetPlayerMoney(playerid) >= HEAL && fHealth <= HEALTH){ GivePlayerMoney(playerid,HEAL); SetPlayerHealth(playerid,100); GameTextForPlayer(playerid,"Health ~n~ Restored",3000,1); } else if (GetPlayerMoney(playerid) > HEAL -1){ SendClientMessage(playerid,COLOR_RED,"Not enough cash."); } else { SendClientMessage(playerid,COLOR_RED,"You Can't Heal with more then 85% Health."); return 1; } }