[rotate around x] x = x y = y*cos(deg) - z*sin(deg) z = y*sin(deg) + z*cos(deg) [rotate around y] x = x*cos(deg) - z*sin(deg) y = y z = x*sin(deg) + z*cos(deg) [rotate around z] x = x*cos(deg) - y*sin(deg) y = x*sin(deg) + y*cos(deg) z = z