Nosey.cmdtable = {type = "group", handler = Nosey, args = { type = "group", args = { [L["sellValuesMenu"]] = { type = "group", name = L["Sell Values"], desc = L["Options for sell values."], args = { purge = { name = L["Purge"], type = "execute", desc = L["Purges the current databse."], func = function(text) self:PurgeDB() end, }, sValue = { type = "toggle", name = L["Item Sell Value"], desc = L["Toggle sell value on gametooltips."], get = function() return self.db.profile.sValue end, set = function(v) self.db.profile.sValue = v; self:ResetItemRefTooltip() end, }, }, }, [L["itemID"]] = { type = "toggle", name = L["Item ID"], desc = L["Toggle item ID on gametooltips."], get = function() return self.db.profile.itemID end, set = function(v) self.db.profile.itemID = v; self:ResetItemRefTooltip() end, }, [L["skill"]] = { type = "toggle", name = "Item Skill Level", desc = L["Toggle WoWx's Skill Levelist."], get = function() return self.db.profile.skill end, set = function(v) self.db.profile.skill = v; self:ResetItemRefTooltip() end, }, [L["icons"]] = { type = "toggle", name = "Item Icons", desc = L["Toggle icons on gametooltips."], get = function() return self.db.profile.icons end, set = function(v) self.db.profile.icons = v; if not self.db.profile.icons then GameTooltipIcon:Hide() else GameTooltipIcon:Show() end end, }, [L["quality"]] = { name = "quality", type = "range", desc = L["Set the maximum quality level of items to display the sell value for. 0 = Poor, 1 = Common, 2 = Uncommon, 3 = Rare, 4 = Epic, 5 = Legendary, 6 = Artifact."], get = function() return self.db.account.QualityLevel end, set = function(v) self.db.account.QualityLevel = v end, min = 0, max = 6, step = 1 }, [L["autorepair"]] = { name = "Auto-Repair", type = "text", desc = L["Set the minimum ammount of gold you can have to auto-repair. Set to -1 to turn off."], get = function() return self.db.profile.autorepair end, set = function(v) self.db.profile.autorepair = v end, usage = "-1", }, } } }