//set name "^0=MG=g3nt00" set name "^4g^73^4nt^700" //set name "^5Beaver^8Shot" //////////////////////////////////////////////////////////////// // Binds: // //////////////////////////////////////////////////////////////// //hud bind KP_MINUS "+topshots" bind KP_PLUS "+stats" bind KP_ENTER "+scores" bind ESCAPE "togglemenu" bind F12 "screenshotjpeg" bind ` "toggleconsole" bind l "OpenLimboMenu" bind F2 "vote yes" bind F3 "vote no" //movements/player bind uparrow "+forward" bind downarrow "+back" bind leftarrow "+moveleft" bind rightarrow "+moveright" bind d "+sprint" bind e "+activate" set shooton "+attack;+sprint;set vstr shootoff" set shootoff "-attack;-sprint;set vstr shooton" bind f "+vstr shooton shootoff" bind r "+vstr shooton shootoff" //bind r "+attack" bind MOUSE2 "+moveup" bind mouse1 "+movedown" bind SPACE "+prone" bind j "weapalt" bind m "kill" //pmove_fixed toggle set pmoveaan "set pmove_fixed 1; echo ^0< ^7pmove_fixed = On ^0>; set pmove vstr pmoveuit" set pmoveuit "set pmove_fixed 0; echo ^0< ^7pmove_fixed = Off ^0>; set pmove vstr pmoveaan" set pmove "vstr pmoveaan" bind f11 "vstr pmove" bind MWHEELDOWN "+reload" // Run/walk toggle (default run) set walk_off "-speed; set walk_t vstr walk_on" set walk_on "+speed; set walk_t vstr walk_off" vstr walk_off bind b "vstr walk_t" // map expand toggle (default no map) set map_off "-mapexpand; set map_t vstr map_on" set map_on "+mapexpand; set map_t vstr map_off" vstr map_off bind i "vstr map_t" // bind d "" // nostromo macro/shell script bind n " cg_drawgun 1; weaponbank 1" // knife bind c " cg_drawgun 0; weaponbank 2" //nade bind a " cg_drawgun 0; weaponbank 3" //smc bind q " cg_drawgun 1; weaponbank 4" //nade bind w " cg_drawgun 1; weaponbank 5" //needle bind s " cg_drawgun 1; weaponbank 6" //medpak bind x " cg_drawgun 1; weaponbank 7" //landmine bind z " cg_drawgun 1; weaponbank 8" //dyna //180 script //bind ] "com_maxfps 50; wait 2; cl_yawspeed 1500; +left; wait 12; -left; com_maxfps 125" bind ] "com_maxfps 50; wait 2; cl_yawspeed 1600; +left; wait 11.5; -left; com_maxfps 125; cl_yawspeed 140" //field ops script bind "MWHEELUP" "+zoom;+attack;wait 6; -attack; wait 6;-zoom;" // binocs expand toggle (default no binocs) set binocs_off "-zoom; set binocs_t vstr binocs_on" set binocs_on "+zoom; set binocs_t vstr binocs_off" vstr binocs_off //bind MWHEELDOWN "vstr binocs_t" //unbind MWHEELDOWN //bind r "+zoom" //bind 3 "vstr binocs_t" //other bind t "messagemode" bind y "messagemode2" bind u "messagemode3" bind v "mp_quickmessage" /////////////////////////////////////////////////////////// // mouse: // /////////////////////////////////////////////////////////// // bind MOUSE1 "+vstr start_attack stop_attack" set sens_00 "set sens_s vstr sens_01;exec long.cfg; echo ^3LONG" set sens_01 "set sens_s vstr sens_00;exec close.cfg; echo ^6CLOSE" set sens_s "vstr sens_00" bind tab "echo ^4SensToggler;vstr sens_s" bind . "mp_fireteamadmin" //exec spawn_timer.cfg /////////////////////////////////////////////////////////// // rendering: // /////////////////////////////////////////////////////////// set ui_r_mode "9" set r_mode "9" set r_rmse 1 /////////////////////////////////////////////////////////// // ET Pro // /////////////////////////////////////////////////////////// set b_hitsounds "1" set b_descriptiveTextscale "1" set b_fireteamAlpha "1.0" set b_altHudFlags "6" set b_watermark "0" set b_watermarkalpha "0" set b_althud "2" set b_popuptime "0" set b_smallpopups "1" set b_lagometeralpha "0.2" set b_chatflags "1" set b_chatalpha "1" set b_hudyoffset "10" set b_popupstaytime "2000" set b_popupfadetime "2500" set b_drawranks "0" set b_muzzleflash "0" set b_panzerhack "1" set b_goatSound "1" set b_drawclock "0" // // * Sensitivity // set m_filter "1" set m_side "0.25" set m_forward "0.25" set m_yaw "0.022" // // * Crosshair // set cg_crosshairSize "1" set cg_drawCrosshair "3" set cg_crosshairPulse "0" set cg_crosshairColor "white" set cg_crosshairAlpha "1.0" set cg_crosshairColorAlt "cyan" set cg_crosshairAlphaAlt "1.0" set cg_crosshairY "0" set cg_crosshairX "0" set cg_crosshairHealth "0" // // * Randomness // set pb_security 0 set scr_conspeed 99 set pmove_fixed 1 set rate 25000 set snaps 20 // // * Common // set com_maxfps 125 set com_hunkmegs 256 set com_soundmegs 64 set com_zonemegs 32 set com_recommendedset 1 // // * Sound // set s_khz 44 set s_doppler 1 set s_musicvolume 0 set s_volume 0.25 // // * Client Engine // set cl_maxpackets 100 // set cl_maxpackets 76 set cl_anonymous 1 set cl_allowdownload 1 set cl_wwwdownload 1 set cl_timenudge 0 set cl_punkbuster 1 set cl_doubletapdelay 0 set cl_mouseaccel 0 // set cl_pitchspeed 140 set cl_pitchspeed 0 // set cl_yawspeed 140 set cl_yawspeed 0 // // * things // set "r_DisplayRefresh" "100" set "r_DrawFoliage" "1" set "r_allowExtensions" "1" unsafe set "r_ati_fsaa_samples" "0" unsafe set "r_ati_truform_normalmode" "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"unsafe set "r_ati_truform_pointmode" "GL_PN_TRIANGLES_POINT_MODE_LINEAR"unsafe set "r_ati_truform_tess" "0" unsafe set "r_clampToEdge" "1"unsafe set "r_colorbits" "32"unsafe set "r_customaspect" "1" set "r_depthbits" "24"unsafe set "r_detailtextures" "1" set "r_dlightBacks9 "1" set "r_drawSun" "3" set "r_dynamiclight" "0" set "r_ext_ATI_pntriangles" "0"unsafe set "r_ext_NV_fog_dist" "0"unsafe set "r_ext_compiled_vertex_array" "1"unsafe set "r_ext_compressed_textures" "1"unsafe set "r_ext_gamma_control" "1"unsafe set "r_ext_multitexture" "1"unsafe set "r_ext_texture_env_add" "1"unsafe set "r_ext_texture_filter_anisotropic" "0"unsafe set "r_facePlaneCull" "1" set "r_fastsky" "1" set "r_finish" "0" set "r_flares" "0" set "r_fullscreen" "1" set "r_gamma" "2.0" set "r_glDriver" "opengl32"unsafe set "r_glIgnoreWicked3D" "0"unsafe set "r_highQualityVideo" "1" set "r_ignoreFastPath" "1" set "r_ignoreGLErrors" "1" set "r_ignorehwgamma" "1" set "r_inGameVideo" "0" set "r_intensity" "2.0" set "r_lodCurveError" "250" set "r_lodbias" "2" set "r_mapoverbrightbits" "3" set "r_mode" "9"unsafe set "r_normallength" "0.5" set "r_nv_fogdist_mode" "GL_EYE_RADIAL_NV"unsafe set "r_3verBrightBits" "0" set "r_picmip" "0" set "r_primitives" "0" set "r_railCoreWidth" "1" set "r_railSegmentLength" "32" set "r_railWidth" "16" set "r_roundImagesDown" "1" set "r_simpleMipMaps" "1" set "r_smp" "0"unsafe set "r_stencilbits" "0"unsafe set "r_stereo" "0"unsafe set "r_subdivisions" "122222222222222" set "r_swapInterval" "0" set "r_textureMode" "GL_LINEAR_MIPMAP_LINEAR" set "r_texturebits" "32"unsafe set "r_trisColor" "1.0 1.0 1.0 1.0" // // * ETpro // set b_hitsounds "1" set b_descriptiveTextscale "1" set b_fireteamAlpha "1.0" set b_altHudFlags "6" set b_watermark "0" set b_watermarkalpha "0" set b_althud "2" set b_popuptime "0" set b_smallpopups "1" set b_lagometeralpha "0.2" set b_chatflags "1" set b_chatalpha "1" set b_hudyoffset "10" set b_popupstaytime "2000" set b_popupfadetime "2500" set b_drawranks "0" set b_muzzleflash "0" set b_panzerhack "1" set b_goatSound "1" set b_drawclock "0" // // * client game // set r_rmrse 0 set cg_complaintpopup 0 set cg_drawsmallpopupicons 1 set cg_atmosphereffects 0 set cg_atmosphericeffects 0 set cg_autoreload 0 set cg_drawgun 1 set cg_drawfps 1 set cg_BloodDamageBlend 0.1000 set cg_coronafardist "1536" set cg_bloodtime 0 set cg_bloodflash 0.1000 set cg_bobup 0 set cg_brassTime 0 set cg_coronas 0 set cg_cursorhints 4 set cg_drawReinforcementTime 1 set cg_drawweaponiconflash 1 set cg_Gibs 0 set cg_bobup 0 set cg_marks 0 set cg_runroll 0 set cg_shadows 0 set cg_showblood 0 set cg_teamchatsonly 0 set cg_wolfparticles 0 set cg_teamchattime 10000 set cg_marktime 0 set cg_runpitch 0 set cg_bobroll 0 set cg_bobpitch 0 set cg_runroll 0 set cg_runpitch 0 // // * Crosshair // set cg_crosshairSize "30" set cg_drawCrosshair "5" set cg_crosshairPulse "0" // // Script binds // // Namescript // set chooseNick1 "echo "^l>^zNick: ^7v^41^7m"; set chooseNick "vstr chooseNick2"; set setNick "set name "^7v^41^7m """ set chooseNick2 "echo "^l>^zNick: ^7g^43^7nt^400"; set chooseNick "vstr chooseNick3"; set setNick "set name "^7g^43^7nt^400 """ set chooseNick3 "echo "^l>^zNick: ^7=MG=.g^43^7nt^400"; set chooseNick "vstr chooseNick4"; set setNick "set name "^7=MG=.g^43^7nt^400 """ set chooseNick4 "echo "^l>^zNick: ^0=MG=^7DB2"; set chooseNick "vstr chooseNick5"; set setNick "set name "^0=MG=^7DB2""" set chooseNick5 "echo "^l>^zNick: ^7Hitlers^3Drinking^4Buddy"; set chooseNick "vstr chooseNick1"; set setNick "set name "^7Hitlers^3Drinking^4Buddy""" set chooseNick "vstr chooseNick1" set setNick "echo "^l>^zNick: ^7Choose a nick first!"" bind F6 "vstr chooseNick" // Pick a nick bind F7 "vstr setNick" // Set nick // // Spawnscript (Class-selection) // set classengi "vstr classengi1" set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; echo "^3>^zClass: ^7Engi^o/^7smg"" set classengi2 "class e 2; set classengi vstr classengi1; echo "^3>^zClass: ^7Engi^o/^7riflenade"" set classfieldop "vstr classrecycle; class f 1; echo "^3>^zClass: ^7Fieldops"" set classsoldier "vstr classsoldier1" set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; echo "^3>^zClass: ^7Soldier^d/^7panzer"" set classsoldier2 "class s 5; set classsoldier vstr classsoldier3; echo "^3>^zClass: ^7Soldier^d/^7mortar"" set classsoldier3 "class s 2; set classsoldier vstr classsoldier4; echo "^3>^zClass: ^7Soldier^d/^7mg42"" set classsoldier4 "class s 3; set classsoldier vstr classsoldier1; echo "^3>^zClass: ^7Soldier^d/^7flamer"" set classmedic "vstr classrecycle; class m 1; echo "^3>^zClass: ^7Medic"" set classcovop "vstr classcovop1" set classcovop1 "vstr classrecycle; class c 3; set classcovop vstr classcovop2; echo "^3>^zClass: ^7Covert^a/^7sniper"" set classcovop2 "class c 2; set classcovop vstr classcovop3; echo "^3>^zClass: ^7Covert^a/^7fg42"" set classcovop3 "class c 1; set classcovop vstr classcovop1; echo "^3>^zClass: ^7Covert^a/^7sten"" set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1" // // Spawn selector // bind BACKSPACE "vstr spawntoggle" // Spawnscript (place): Place select // // Spawnscript (place-selection, automatic map-select, see autoexec_mapname.cfg files) // set spawntoggle "vstr ax1" // // Random binds // // bind i set r_gamma "1.60" // bind o set r_gamma "1.61" exec superselector.cfg exec close.cfg