TOOL.Category = "Advanced Construction" TOOL.Name = "#Macro Button" TOOL.Command = nil TOOL.ConfigName = "" TOOL.ClientConVar[ "model" ] = "models/props_c17/clock01.mdl" TOOL.ClientConVar[ "keygroup" ] = "1" TOOL.ClientConVar[ "description" ] = "" cleanup.Register( "buttons" ) if ( CLIENT ) then language.Add( "Tool_mb_name", "Macro button tool" ) language.Add( "Tool_mb_desc", "Creates a chain of key-presses" ) language.Add( "Tool_mb_0", "Aim and shoot to place the button!" ) language.Add( "Tool_mb_col", "Select colour" ) language.Add( "Tool_mb_tog", "Toggles alpha on/off (Transparency)" ) end function TOOL:RightClick( trace ) if trace.Entity && trace.Entity:IsPlayer() then return false end if (CLIENT) then return true end local ply = self:GetOwner() local model = self:GetClientInfo( "model" ) local key = self:GetClientNumber( "keygroup" ) local description = self:GetClientInfo( "description" ) // If we shot a button change its keygroup if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "macro_button" && trace.Entity:GetTable():GetPlayer() == ply ) then trace.Entity:GetTable():SetKey( key ) trace.Entity:GetTable():SetLabel( description ) return true, NULL, true end if ( !self:GetSWEP():CheckLimit( "buttons" ) ) then return false end if (not util.IsValidModel(model)) then return false end if (not util.IsValidProp(model)) then return false end // Allow ragdolls to be used? local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 button = MakeButton( ply, model, Ang, trace.HitPos, key, description ) local min = button:OBBMins() button:SetPos( trace.HitPos - trace.HitNormal * min.z ) local const undo.Create("Button") undo.AddEntity( button ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "buttons", button ) return true, button end function TOOL:LeftClick( trace ) bool, button, set_key = self:RightClick( trace, true ) if (CLIENT) then return bool end if ( set_key ) then return true end if ( !button || !button:IsValid() ) then return false end if ( !trace.Entity:IsValid() && !trace.Entity:IsWorld() ) then return false end local weld = constraint.Weld( button, trace.Entity, 0, trace.PhysicsBone, 0 ) trace.Entity:DeleteOnRemove( button ) trace.Entity:DeleteOnRemove( weld ) button:DeleteOnRemove( weld ) button:GetPhysicsObject():EnableCollisions( false ) button:GetTable().nocollide = true return true end if (SERVER) then function MakeButton( pl, Model, Ang, Pos, key, description, nocollide, Vel, aVel, frozen ) if ( !pl:CheckLimit( "buttons" ) ) then return false end local button = ents.Create( "macro_button" ) if (!button:IsValid()) then return false end button:SetModel( Model ) button:SetAngles( Ang ) button:SetPos( Pos ) button:Spawn() button:GetTable():SetPlayer( pl ) button:GetTable():SetKey( key ) button:GetTable():SetLabel( description ) if nocollide then button:GetPhysicsObject():EnableCollisions( false ) end local ttable = { key = key, pl = pl, nocollide = nocollide, description = description } table.Merge(button:GetTable(), ttable ) pl:AddCount( "buttons", button ) return button end duplicator.RegisterEntityClass( "macro_button", MakeButton, "Model", "Ang", "Pos", "key", "description", "nocollide", "Vel", "aVel", "frozen" ) end function TOOL:UpdateGhostButton( ent, player ) if ( !ent ) then return end if ( !ent:IsValid() ) then return end local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit) then return end if (trace.Entity && trace.Entity:GetClass() == "macro_button" || trace.Entity:IsPlayer()) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self:GetClientInfo( "model" )) then self:MakeGhostEntity( self:GetClientInfo( "model" ), Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostButton( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel( cp ) cp:AddControl( "Header", { Text = "#Tool_mb_name", Description = "#Tool_mb_desc" } ) //cp:AddControl("Slider", { Label = "#Tool_macro_button_timer", Type = "Numeric", Min = "1", Max = "60", Command = "macro_button_timer1" } ) //cp:AddControl("CheckBox", { Label = "#Tool_macro_button_tog", Command = "macro_button_toggle" } ) end