class TerritoryInfo extends Info showcategories(Movement) native placeable; #exec Texture Import File=Textures\Territory_info.pcx Name=S_TerritoryInfo Mips=Off MASKED=1 enum InitalSpawn { all, random1, random2 }; struct AnywhereNpc { var() name NpcName; var() int total; var() string respawn; var() string nickname; var() name ai; var() array Privates; var() WhenExtinctionCreate when_extinction_create; var() bool bWayPointsShow; var() array WayPoints; }; struct AnywhereNpcMaker { var() bool bGroup; var() InitalSpawn inital_spawn; var() int maximum_npc; var() array Npc; }; var() string TerritoryName; var() int PointNum; var() float TerritoryHeight; var() vector DeltaPoint[64]; var() color LineColor; var() array npcmaker; defaultproperties { PointNum=4 TerritoryHeight=200.00 DeltaPoint(0)=(X=-100.00,Y=-100.00,Z=0.00), DeltaPoint(1)=(X=100.00,Y=-100.00,Z=0.00), DeltaPoint(2)=(X=100.00,Y=100.00,Z=0.00), DeltaPoint(3)=(X=-100.00,Y=100.00,Z=0.00), LineColor=(R=255,G=10,B=10,A=255), bAlwaysVisible=True bStatic=True Texture=Texture'S_TerritoryInfo' bStaticLighting=True }