/* draw the angled sides of the cone */ glBegin(GL_LINE_STRIP); glEnable(GL_BLEND); glColor4f(la->r,la->g,la->b,0.2); glVertex3fv(vvec); glVertex3fv(vec); glColor4f(la->r,la->g,la->b,0.0); glVertex3fv(lvec); glColor4fv(curcol); glDisable(GL_BLEND); glEnd();