glBegin(GL_TRIANGLES); glEnable(GL_BLEND); glColor4f(la->r,la->g,la->b,0.2); glVertex3fv(vvec); glColor4f(la->r,la->g,la->b,0.1); glVertex3fv(vec); glColor4f(la->r,la->g,la->b,0.0); glVertex3fv(lvec); glDisable(GL_BLEND); glEnd();