glActiveTexture(GL_TEXTURE0); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, gc->texture->texture); glActiveTexture(GL_TEXTURE1); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, gc->texture->texture2); glActiveTexture(GL_TEXTURE2); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, gc->texture->texture3); glUseProgramObjectARB(gc->texture->prog);