//setskill [skill id] [level] //create_pet 1~3 //delskill [skill id] //addbookmark [bookmark name] //delbookmark [bookmark name] //telbookmark [bookmark name] //setquest [quest id] [state] //delquest [quest id] //leavepetimsg [username] [msg] //setcastleincome [id] [0..1] [1..2] [0..100000000] //settax [0..100] // [interval] [ANNOUNCE_ID] [ANNOUNCE_MESSAGE] // [type][interval] [ANNOUNCE_ID] [ANNOUNCE_MESSAGE] //setannounce [ANNOUNCE_ID] [interval] [ANNOUNCE_MESSAGE] //delannounce [ANNOUNCE_ID] //diet [on|off] //undying [on|off] //hide [on|off] //gmspeed [0..5] /BuilderCmd_summonnpc [Object id|Object name] [number] //social [num] //play_music music_name //set_freeze_field castle_name [on|off] //set_pausable castle_name [on|off] //set_controltower_status control_tower_name [idle|dest|work|breakable|unbreakable] //auction_close agit_name //auction_open agit_name //set_siege_end castle year mon day hour min //left_peti_chat char //setparam param value //addcomment COMMENT //time_limit char_name (Add | Del) min //reset_respawn npc_db_name //teleport x y [z] /summon [Object id|Object name] [number] /summon2 [enchanted] [Object id|Object name] //setonetimequest [quest id] [state] //show_castle_door_hp castle //ride is blocked now :p //show_agit_info agit_name //stopsay [CHAR_NAME] [STOP_MINUTE] //stoplogin [CHAR_NAME] [STOP_MINUTE] //cancelgmpeti [username] //recall [CHAR_NAME] //sendhome [CHAR_NAME] //teleportto [CHAR_NAME] //kick [CHAR_NAME] //setbuilder [CHAR_NAME] [BUILDER_LEVEL] //set_pledge_level pledge level //setarea area_name [on|off] //cease_fire pledge1 pledge2 //cease_fire2 alliance1 alliance2 //enable_plane_collision collisio_name 1/0 //mid_victory castle pledge //load_pledge pledge //add_peti_chat char //force_peti charname message //gmchat charname message //time_info [char_name | .(target)] //set_castle_owner castle pledge //reset_castle_owner castle //polymorph [npc id|npc name] //debug [name | .] //snoop [char name | .] [no | off] //snoop [char name | .] [ON | OFF] //quiet [on|off] //spawn_npcs count ai //set_bp param value(sec) //set_castle_status castle no //view_enemy_list pledge_name //view_enemy_list2 alliance_name //door_levelup [doorname|all] level(total%) //controltower_levelup [controltower|all] level