import GameLogic as g c = g.getCurrentController() o = c.getOwner() m = o.getMesh() s = g.getCurrentScene() class particle: def setDimensions(self,width=0.0,height=0.0): 1 def setLife(self,life=0.0,lifeVary=0.0,lifeVarySeed=0.0): 1 def setChildren(self,childNum=0,childLife=0): 1 def setVelocity(self,speed=0,veloVary=0,veloVarySeed=0): 1 def setColor(self,startCol=[1.0,1.0,1.0],endCol=[1.0,1.0,1.0]): 1 def setForce(self,force=[0,0,0]): 1 class emitter: def __init__(self,act): self.act = "" def go(self,act = 0): if act: g.addActiveActuator(c.getActuator(act),1) self.act = act else: g.addActiveActuator(c.getActuator(self.act),1) def setMethod(self,method='face'): print self.act