/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package net.sf.l2j.gameserver.model; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.concurrent.ScheduledFuture; import java.util.logging.Level; import java.util.logging.Logger; import java.util.logging.LogRecord; import net.sf.l2j.Config; import net.sf.l2j.L2DatabaseFactory; import net.sf.l2j.gameserver.ItemTable; import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.instancemanager.ItemsOnGroundManager; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.actor.knownlist.NullKnownList; import net.sf.l2j.gameserver.serverpackets.ActionFailed; import net.sf.l2j.gameserver.skills.Func; import net.sf.l2j.gameserver.templates.L2Armor; import net.sf.l2j.gameserver.templates.L2EtcItem; import net.sf.l2j.gameserver.templates.L2Item; /** * This class manages items. * * @version $Revision: 1.4.2.1.2.11 $ $Date: 2005/03/31 16:07:50 $ */ public final class L2ItemInstance extends L2Object { private static final Logger _log = Logger.getLogger(L2ItemInstance.class.getName()); private static final Logger _logItems = Logger.getLogger("item"); /** Enumeration of locations for item */ public static enum ItemLocation { VOID, INVENTORY, PAPERDOLL, WAREHOUSE, CLANWH, PET, PET_EQUIP, LEASE, FREIGHT } /** ID of the owner */ private int _owner_id; /** Quantity of the item */ private int _count; /** ID of the item */ private final int _itemId; /** Object L2Item associated to the item */ private final L2Item _item; /** Location of the item : Inventory, PaperDoll, WareHouse */ private ItemLocation _loc; /** Slot where item is stored */ private int _loc_data; /** Level of enchantment of the item */ private int _enchantLevel; /** Price of the item for selling */ private int _price_sell; /** Price of the item for buying */ private int _price_buy; /** Wear Item */ private boolean _wear; /** Custom item types (used loto, race tickets) */ private int _type1; private int _type2; /** Serial do item */ private int _serial; private long _dropTime; public static final int CHARGED_NONE = 0; public static final int CHARGED_SOULSHOT = 1; public static final int CHARGED_SPIRITSHOT = 1; public static final int CHARGED_BLESSED_SOULSHOT = 2; // It's a realy exists? ;-) public static final int CHARGED_BLESSED_SPIRITSHOT = 2; /** Item charged with SoulShot (type of SoulShot) */ private int _chargedSoulshot = CHARGED_NONE; /** Item charged with SpiritShot (type of SpiritShot) */ private int _chargedSpiritshot = CHARGED_NONE; private boolean _chargedFishtshot = false; private boolean _protected; public static final int UNCHANGED = 0; public static final int ADDED = 1; public static final int REMOVED = 3; public static final int MODIFIED = 2; private int _lastChange = 2; //1 ??, 2 modified, 3 removed private boolean _existsInDb; // if a record exists in DB. private boolean _storedInDb; // if DB data is up-to-date. private ScheduledFuture itemLootShedule = null; /** * Constructor of the L2ItemInstance from the objectId and the itemId. * @param objectId : int designating the ID of the object in the world * @param itemId : int designating the ID of the item */ public L2ItemInstance(int objectId, int itemId) { super(objectId); super.setKnownList(new NullKnownList(new L2ItemInstance[] {this})); _itemId = itemId; _item = ItemTable.getInstance().getTemplate(itemId); if (_itemId == 0 || _item == null) throw new IllegalArgumentException(); _count = 1; _loc = ItemLocation.VOID; _type1 = 0; _type2 = 0; _dropTime = 0; } /** * Constructor of the L2ItemInstance from the objetId and the description of the item given by the L2Item. * @param objectId : int designating the ID of the object in the world * @param item : L2Item containing informations of the item */ public L2ItemInstance(int objectId, L2Item item) { super(objectId); super.setKnownList(new NullKnownList(new L2ItemInstance[] {this})); _itemId = item.getItemId(); _item = item; if (_itemId == 0 || _item == null) throw new IllegalArgumentException(); _count = 1; _loc = ItemLocation.VOID; } /** * Sets the ownerID of the item * @param process : String Identifier of process triggering this action * @param owner_id : int designating the ID of the owner * @param creator : L2PcInstance Player requesting the item creation * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation */ public void setOwnerId(String process, int owner_id, L2PcInstance creator, L2Object reference) { setOwnerId(owner_id); if (Config.LOG_ITEMS) { LogRecord record = new LogRecord(Level.INFO, "CHANGE:" + process); record.setLoggerName("item"); record.setParameters(new Object[]{this, creator, reference}); _logItems.log(record); } } /** * Sets the ownerID of the item * @param owner_id : int designating the ID of the owner */ public void setOwnerId(int owner_id) { if (owner_id == _owner_id) return; _owner_id = owner_id; _storedInDb = false; } /** * Returns the ownerID of the item * @return int : ownerID of the item */ public int getOwnerId() { return _owner_id; } /** * Sets the location of the item * @param loc : ItemLocation (enumeration) */ public void setLocation(ItemLocation loc) { setLocation(loc, 0); } /** * Sets the location of the item.

* Remark : If loc and loc_data different from database, say datas not up-to-date * @param loc : ItemLocation (enumeration) * @param loc_data : int designating the slot where the item is stored or the village for freights */ public void setLocation(ItemLocation loc, int loc_data) { if (loc == _loc && loc_data == _loc_data) return; _loc = loc; _loc_data = loc_data; _storedInDb = false; } public ItemLocation getLocation() { return _loc; } /** * Returns the quantity of item * @return int */ public int getCount() { return _count; } /** * Sets the quantity of the item.

* Remark : If loc and loc_data different from database, say datas not up-to-date * @param process : String Identifier of process triggering this action * @param count : int * @param creator : L2PcInstance Player requesting the item creation * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation */ public void changeCount(String process, int count, L2PcInstance creator, L2Object reference) { if (count == 0) return; _count += count; if (_count < 0) _count = 0; _storedInDb = false; if (Config.LOG_ITEMS) { LogRecord record = new LogRecord(Level.INFO, "CHANGE:" + process); record.setLoggerName("item"); record.setParameters(new Object[]{this, creator, reference}); _logItems.log(record); } } /** * Sets the quantity of the item.

* Remark : If loc and loc_data different from database, say datas not up-to-date * @param count : int */ public void setCount(int count) { if (_count == count) return; _count = count > 0 ? count : 0; _storedInDb = false; } /** * Returns if item is equipable * @return boolean */ public boolean isEquipable() { return !(_item.getBodyPart() == 0 || _item instanceof L2EtcItem ); } /** * Returns if item is equipped * @return boolean */ public boolean isEquipped() { return _loc == ItemLocation.PAPERDOLL || _loc == ItemLocation.PET_EQUIP; } /** * Returns the slot where the item is stored * @return int */ public int getEquipSlot() { if (Config.ASSERT) assert _loc == ItemLocation.PAPERDOLL || _loc == ItemLocation.PET_EQUIP || _loc == ItemLocation.FREIGHT; return _loc_data; } /** * Returns the characteristics of the item * @return L2Item */ public L2Item getItem() { return _item; } public int getCustomType1() { return _type1; } public int getCustomType2() { return _type2; } public void setCustomType1(int newtype) { _type1=newtype; } public void setCustomType2(int newtype) { _type2=newtype; } public void setDropTime(long time) { _dropTime=time; } public long getDropTime() { return _dropTime; } public boolean isWear() { return _wear; } public void setWear(boolean newwear) { _wear=newwear; } /** * Returns the type of item * @return Enum */ public Enum getItemType() { return _item.getItemType(); } /** * Returns the ID of the item * @return int */ public int getItemId() { return _itemId; } /** * Returns the quantity of crystals for crystallization * @return int */ public final int getCrystalCount() { return _item.getCrystalCount(_enchantLevel); } /** * Returns the reference price of the item * @return int */ public int getReferencePrice() { return _item.getReferencePrice(); } /** * Returns the name of the item * @return String */ public String getItemName() { return _item.getName(); } /** * Returns the price of the item for selling * @return int */ public int getPriceToSell() { return (isConsumable() ? (int)(_price_sell * Config.RATE_CONSUMABLE_COST) : _price_sell); } /** * Sets the price of the item for selling * Remark : If loc and loc_data different from database, say datas not up-to-date * @param price : int designating the price */ public void setPriceToSell(int price) { _price_sell = price; _storedInDb = false; } /** * Returns the price of the item for buying * @return int */ public int getPriceToBuy() { return (isConsumable() ? (int)(_price_buy * Config.RATE_CONSUMABLE_COST) : _price_buy); } /** * Sets the price of the item for buying * Remark : If loc and loc_data different from database, say datas not up-to-date * @param price : int */ public void setPriceToBuy(int price) { _price_buy = price; _storedInDb = false; } /** * Returns the last change of the item * @return int */ public int getLastChange() { return _lastChange; } /** * Sets the last change of the item * @param lastChange : int */ public void setLastChange(int lastChange) { _lastChange = lastChange; } /** * Returns if item is stackable * @return boolean */ public boolean isStackable() { return _item.isStackable(); } /** * Returns if item is consumable * @return boolean */ public boolean isConsumable() { return _item.isConsumable(); } /** * Returns if item is available for manipulation * @return boolean */ public boolean isAvailable(L2PcInstance player, boolean allowAdena) { return ((!isEquipped()) // Not equipped && (getItem().getType2() != 3) // Not Quest Item && (getItem().getType2() != 4 || getItem().getType1() != 1) // TODO: what does this mean? && (player.getPet() == null || getObjectId() != player.getPet().getControlItemId()) // Not Control item of currently summoned pet && (player.getActiveEnchantItem() != this) // Not momentarily used enchant scroll && (allowAdena || getItemId() != 57) && (player.getCurrentSkill() == null || player.getCurrentSkill().getSkill().getItemConsumeId() != getItemId()) ); } /* (non-Javadoc) * @see net.sf.l2j.gameserver.model.L2Object#onAction(net.sf.l2j.gameserver.model.L2PcInstance) * also check constraints: only soloing castle owners may pick up mercenary tickets of their castle */ public void onAction(L2PcInstance player) { // this causes the validate position handler to do the pickup if the location is reached. // mercenary tickets can only be picked up by the castle owner. if ( (_itemId >=3960 && _itemId<=4021 && player.isInParty()) || (_itemId >=3960 && _itemId<=3969 && !player.isCastleLord(1)) || (_itemId >=3973 && _itemId<=3982 && !player.isCastleLord(2)) || (_itemId >=3986 && _itemId<=3995 && !player.isCastleLord(3)) || (_itemId >=3999 && _itemId<=4008 && !player.isCastleLord(4)) || (_itemId >=4012 && _itemId<=4021 && !player.isCastleLord(5)) ) { if (player.isInParty()) //do not allow owner who is in party to pick tickets up player.sendMessage("You cannot pickup mercenaries while in a party."); else player.sendMessage("Only the castle lord can pickup mercenaries."); player.setTarget(this); player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet player.sendPacket(new ActionFailed()); } else player.getAI().setIntention(CtrlIntention.AI_INTENTION_PICK_UP, this); } /** * Returns the level of enchantment of the item * @return int */ public int getEnchantLevel() { return _enchantLevel; } /** * Sets the level of enchantment of the item * @param int */ public void setEnchantLevel(int enchantLevel) { if (_enchantLevel == enchantLevel) return; _enchantLevel = enchantLevel; _storedInDb = false; } /** * Returns the physical defense of the item * @return int */ public int getPDef() { if (_item instanceof L2Armor) return ((L2Armor)_item).getPDef(); return 0; } /** * Returns false cause item can't be attacked * @return boolean false */ public boolean isAutoAttackable(@SuppressWarnings("unused") L2Character attacker) { return false; } /** * Returns the type of charge with SoulShot of the item. * @return int (CHARGED_NONE, CHARGED_SOULSHOT) */ public int getChargedSoulshot() { return _chargedSoulshot; } /** * Returns the type of charge with SpiritShot of the item * @return int (CHARGED_NONE, CHARGED_SPIRITSHOT, CHARGED_BLESSED_SPIRITSHOT) */ public int getChargedSpiritshot() { return _chargedSpiritshot; } public boolean getChargedFishshot() { return _chargedFishtshot; } /** * Sets the type of charge with SoulShot of the item * @param type : int (CHARGED_NONE, CHARGED_SOULSHOT) */ public void setChargedSoulshot(int type) { _chargedSoulshot = type; } /** * Sets the type of charge with SpiritShot of the item * @param type : int (CHARGED_NONE, CHARGED_SPIRITSHOT, CHARGED_BLESSED_SPIRITSHOT) */ public void setChargedSpiritshot(int type) { _chargedSpiritshot = type; } public void setChargedFishshot(boolean type) { _chargedFishtshot = type; } /** * This function basically returns a set of functions from * L2Item/L2Armor/L2Weapon, but may add additional * functions, if this particular item instance is enhanched * for a particular player. * @param player : L2Character designating the player * @return Func[] */ public Func[] getStatFuncs(L2Character player) { return getItem().getStatFuncs(this, player); } /** * Updates database.

* Concept :
* * IF the item exists in database : * * * Otherwise : * */ public void updateDatabase() { if(isWear()) //avoid saving weared items { return; } if (_existsInDb) { if (_owner_id == 0 || _loc==ItemLocation.VOID || (_count == 0 && _loc!=ItemLocation.LEASE)) removeFromDb(); else updateInDb(); } else { if (_count == 0 && _loc!=ItemLocation.LEASE) return; if(_loc==ItemLocation.VOID || _owner_id == 0) return; insertIntoDb(); } } /** * Returns a L2ItemInstance stored in database from its objectID * @param objectId : int designating the objectID of the item * @return L2ItemInstance */ public static L2ItemInstance restoreFromDb(int objectId) { L2ItemInstance inst = null; java.sql.Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("SELECT owner_id, object_id, item_id, count, enchant_level, loc, loc_data, price_sell, price_buy, custom_type1, custom_type2, serial FROM items WHERE object_id = ?"); statement.setInt(1, objectId); ResultSet rs = statement.executeQuery(); if (rs.next()) { int owner_id = rs.getInt("owner_id"); int item_id = rs.getInt("item_id"); int count = rs.getInt("count"); ItemLocation loc = ItemLocation.valueOf(rs.getString("loc")); int loc_data = rs.getInt("loc_data"); int enchant_level = rs.getInt("enchant_level"); int custom_type1 = rs.getInt("custom_type1"); int custom_type2 = rs.getInt("custom_type2"); int serial = rs.getInt("serial"); int price_sell = rs.getInt("price_sell"); int price_buy = rs.getInt("price_buy"); L2Item item = ItemTable.getInstance().getTemplate(item_id); if (item == null) { _log.severe("Item item_id="+item_id+" not known, object_id="+objectId); return null; } inst = new L2ItemInstance(objectId, item); inst._existsInDb = true; inst._storedInDb = true; inst._owner_id = owner_id; inst._count = count; inst._enchantLevel = enchant_level; inst._type1 = custom_type1; inst._type2 = custom_type2; inst._serial = serial; inst._loc = loc; inst._loc_data = loc_data; inst._price_sell = price_sell; inst._price_buy = price_buy; } else { _log.severe("Item object_id="+objectId+" not found"); return null; } rs.close(); statement.close(); } catch (Exception e) { _log.log(Level.SEVERE, "Could not restore item "+objectId+" from DB:", e); } finally { try { con.close(); } catch (Exception e) {} } return inst; } /** * Init a dropped L2ItemInstance and add it in the world as a visible object.

* * Actions :

*
  • Set the x,y,z position of the L2ItemInstance dropped and update its _worldregion
  • *
  • Add the L2ItemInstance dropped to _visibleObjects of its L2WorldRegion
  • *
  • Add the L2ItemInstance dropped in the world as a visible object


  • * * Caution : This method DOESN'T ADD the object to _allObjects of L2World

    * * Assert :

    *
  • _worldRegion == null (L2Object is invisible at the beginning)


  • * * Example of use :

    *
  • Drop item
  • *
  • Call Pet

  • * */ public final void dropMe(L2Character dropper, int x, int y, int z) { if (Config.ASSERT) assert getPosition().getWorldRegion() == null; synchronized (this) { // Set the x,y,z position of the L2ItemInstance dropped and update its _worldregion setIsVisible(true); getPosition().setWorldPosition(x, y ,z); getPosition().setWorldRegion(L2World.getInstance().getRegion(getPosition().getWorldPosition())); // Add the L2ItemInstance dropped to _visibleObjects of its L2WorldRegion getPosition().getWorldRegion().addVisibleObject(this); } setDropTime(System.currentTimeMillis()); // this can synchronize on others instancies, so it's out of // synchronized, to avoid deadlocks // Add the L2ItemInstance dropped in the world as a visible object L2World.getInstance().addVisibleObject(this, getPosition().getWorldRegion(), dropper); if (Config.SAVE_DROPPED_ITEM) ItemsOnGroundManager.getInstance().Save(this); } /** * Update the database with values of the item */ private void updateInDb() { if (Config.ASSERT) assert this._existsInDb; if (this._wear) return; if (this._storedInDb) return; java.sql.Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement( "UPDATE items SET owner_id=?,count=?,loc=?,loc_data=?,enchant_level=?,price_sell=?,price_buy=?,custom_type1=?,custom_type2=?,serial=? " + "WHERE object_id = ?"); statement.setInt(1, _owner_id); statement.setInt(2, getCount()); statement.setString(3, _loc.name()); statement.setInt(4, _loc_data); statement.setInt(5, getEnchantLevel()); statement.setInt(6, _price_sell); statement.setInt(7, _price_buy); statement.setInt(8, getCustomType1()); statement.setInt(9, getCustomType2()); statement.setInt(10, _serial); statement.setInt(11, getObjectId()); statement.executeUpdate(); _existsInDb = true; _storedInDb = true; statement.close(); } catch (Exception e) { _log.log(Level.SEVERE, "Could not update item "+getObjectId()+" in DB: Reason: " + "Duplicate itemId"); } finally { try { con.close(); } catch (Exception e) {} } } /** * Insert the item in database */ private void insertIntoDb() { if (this._wear) return; if (Config.ASSERT) assert !this._existsInDb && this.getObjectId() != 0; java.sql.Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement( "INSERT INTO items (owner_id,item_id,count,loc,loc_data,enchant_level,price_sell,price_buy,object_id,custom_type1,custom_type2,serial) " + "VALUES (?,?,?,?,?,?,?,?,?,?,?,?)"); statement.setInt(1, _owner_id); statement.setInt(2, _itemId); statement.setInt(3, getCount()); statement.setString(4, _loc.name()); statement.setInt(5, _loc_data); statement.setInt(6, getEnchantLevel()); statement.setInt(7, _price_sell); statement.setInt(8, _price_buy); statement.setInt(9, getObjectId()); statement.setInt(10, _type1); statement.setInt(11, _type2); statement.setInt(12, _serial); statement.executeUpdate(); _existsInDb = true; _storedInDb = true; statement.close(); } catch (Exception e) { _log.log(Level.SEVERE, "Could not insert item "+getObjectId()+" into DB: Reason: " + "Duplicate itemId" ); } finally { try { con.close(); } catch (Exception e) {} } } /** * Delete item from database */ private void removeFromDb() { if (this._wear) return; if (Config.ASSERT) assert this._existsInDb; java.sql.Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement( "DELETE FROM items WHERE object_id=?"); statement.setInt(1, getObjectId()); statement.executeUpdate(); _existsInDb = false; _storedInDb = false; statement.close(); } catch (Exception e) { _log.log(Level.SEVERE, "Could not delete item "+getObjectId()+" in DB:", e); } finally { try { con.close(); } catch (Exception e) {} } } /** * Returns the item in String format * @return String */ public String toString() { return ""+_item; } public void resetOwnerTimer() { if(itemLootShedule != null) itemLootShedule.cancel(true); itemLootShedule = null; } public void setItemLootShedule(ScheduledFuture sf) { itemLootShedule = sf; } public ScheduledFuture getItemLootShedule() { return itemLootShedule; } public void setProtected(boolean is_protected) { _protected = is_protected; } public boolean isProtected() { return _protected; } }