function ENT:Draw() // nasty nasty hack // but I can't think of an easier way to do this local angCopy = self.Entity:GetAngles() local ang = self.Entity:GetAngles() ang.Yaw = self.DrawAngleYaw self.Entity:SetAngles(ang) self.Entity:DrawModel() self.DrawAngleYaw = self.DrawAngleYaw + 1 self.Entity:SetAngles(angCopy) end