public OnPlayerCommandText(playerid, cmdtext[]) { new command[256], index; command = strtok(cmdtext, index); if (strcmp(command, "/help", true) ==0) { SendPmMsg(playerid, "----------------------------------"); SendPmMsg(playerid, "Hello and welcome to Ali's Code Testing server!"); SendPmMsg(playerid, "This server is being used by me to learn how to code Pawn, the language"); SendPmMsg(playerid, "used to make scripts for SA-MP"); SendPmMsg(playerid, "----------------------------------"); SendPmMsg(playerid, "Type: /rules for the server rules"); SendPmMsg(playerid, " /commands for a list of commands"); SendPmMsg(playerid, "----------------------------------"); SendPmMsg(playerid, "That's it for now, but hopefully more coming soon!"); SendPmMsg(playerid, "----------------------------------"); return 1; } if (strcmp(command, "/rules", true) ==0) { SendPmMsg(playerid, "----------------------------------"); SendPmMsg(playerid, "Here is a list of all the rules in this server, don't obey"); SendPmMsg(playerid, "them and you will be punished"); SendPmMsg(playerid, "----------------------------------"); SendPmMsg(playerid, "No Deathmatching"); SendPmMsg(playerid, "No cheats or hacks of any kind"); SendPmMsg(playerid, "No offensive comments"); SendPmMsg(playerid, "Be respectful to other players"); SendPmMsg(playerid, "be respectful to admins"); SendPmMsg(playerid, "----------------------------------"); return 1; } if (strcmp(command, "/commands", true) ==0) { new commandsnum[256]; commandsnum = strtok(cmdtext, index); if(!strlen(commandsnum)) { SendErrMsg(playerid, "Usage: /commands "); } else { if (strval(commandsnum) == 1) { SendPmMsg(playerid, "----------------------------------"); SendPmMsg(playerid, "Commands List 1"); SendPmMsg(playerid, "/help - See the help menu"); SendPmMsg(playerid, "/giveweapon - Gives you or another player a weapon"); SendPmMsg(playerid, "/sethealth - Sets the health of you or another player"); SendPmMsg(playerid, "/up - raises you up by the defined distance"); SendPmMsg(playerid, "/teleport - teleports you to the specified player"); SendPmMsg(playerid, "/goto - CMoves you to a predefined location"); SendPmMsg(playerid, "/inter - to change your interior"); SendPmMsg(playerid, "Type /commands2 for the second list"); } if (strval(commandsnum) == 2) { SendPmMsg(playerid, "----------------------------------"); SendPmMsg(playerid, "Commands List 2"); SendPmMsg(playerid, "/remove - removes the player from their vehicle"); SendPmMsg(playerid, "/home - brings you back to the spawnpoint"); SendPmMsg(playerid, "/disarm - to disarm a player"); SendPmMsg(playerid, "/givecash - to givecash to a player"); SendPmMsg(playerid, "/pm - send a private message to another player"); SendPmMsg(playerid, "/worldtime - to change the time of the map"); SendPmMsg(playerid, "/setcolor - to set your player color"); SendPmMsg(playerid, "Type /commands 3 for the third commands list"); } if (strval(commandsnum) == 3) { SendPmMsg(playerid, "----------------------------------"); SendPmMsg(playerid, "Commands List 3"); SendPmMsg(playerid, "/admincash - to give yourself cash (Rcon admin only)"); } } return 1; } if (strcmp(command, "/up", true)==0) { new upnum[256]; upnum = strtok(cmdtext, index); if(!strlen(upnum)) { SendErrMsg(playerid, "Usage: /up "); } else { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); SendInfMsg(playerid, "You are moved up"); SetPlayerPos(playerid, x, y, z + strval(upnum)); } return 1; } if (strcmp(command, "/giveweapon", true) ==0) { new wplayer, weap, ammo; wplayer = strval(strtok(cmdtext, index)); weap = strval(strtok(cmdtext, index)); ammo = strval(strtok(cmdtext, index)); GivePlayerWeapon(wplayer, weap, ammo); new wname[MAX_WEAPON_NAME]; GetWeaponName(weap, wname, MAX_WEAPON_NAME); new string[256]; format(string, sizeof(string),"Your have recieved a %s with %d ammo", wname, ammo ); SendInfMsg(wplayer, string); return 1; } if (strcmp(command, "/sethealth", true) ==0) { new hplayer[256], health[256]; hplayer = strtok(cmdtext, index); health = strtok(cmdtext, index); if(!strlen(hplayer) || !strlen(health)) { SendErrMsg(playerid, "Usage: /sethealth "); } else { if (strval(health) > 100) { SendErrMsg(playerid, "Number must be between 0 and 100!"); } else { SetPlayerHealth(strval(hplayer), strval(health)); new string[256]; format(string, sizeof(string),"Your health has been changed to %d", strval(health)); SendInfMsg(strval(hplayer), string); } } return 1; } if (strcmp(command, "/teleport", true) ==0) { new teleid[256]; teleid = strtok(cmdtext, index); if(!strlen(teleid)) { SendErrMsg(playerid, "Usage: /teleport "); } else { new Float:x, Float:y, Float:z; GetPlayerPos(strval (teleid), x, y, z); SetPlayerPos(playerid, x, y, z + 4); new telename[MAX_PLAYER_NAME]; GetPlayerName(strval(teleid), telename, MAX_PLAYER_NAME); new string[256]; format(string, sizeof(string),"Your health has been teleported to %s", telename); SendInfMsg(playerid, string); new playername[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername, MAX_PLAYER_NAME); new string2[256]; format(string2, sizeof(string2),"%s has teleported to you", playername); SendInfMsg(strval(teleid), string2); } return 1; } if (strcmp(command, "/gethealth", true) ==0) { new gethealthid[256], Float:health; gethealthid = strtok(cmdtext, index); if(!strlen(gethealthid)) { SendErrMsg(playerid, "Usage: /gethealth "); } else { GetPlayerHealth(strval(gethealthid), Float:health); SetPlayerHealth(strval(gethealthid), Float:health); new healthname[MAX_PLAYER_NAME]; GetPlayerName(strval(gethealthid), healthname, MAX_PLAYER_NAME); new string[256]; format(string, sizeof(string),"The health of %s is %d", healthname, Float:health); SendInfMsg(playerid, string); } return 1; } if (strcmp(command, "/goto", true) ==0) { new gotonum[256]; gotonum = strtok(cmdtext, index); if(!strlen(gotonum)) { SendErrMsg(playerid, "Usage: /goto - Type /gotolist for locations"); } else { if (strval(gotonum) == 1) { SetPlayerInterior(playerid, 10); SetPlayerPos(playerid, 1886.2029,2339.5566,10.6016); SetPlayerFacingAngle(playerid, 90); SendInfMsg(playerid, "You are teleported"); SetCameraBehindPlayer(playerid); } if (strval(gotonum) == 2) { SetPlayerInterior(playerid, 1); SetPlayerPos(playerid, -2158.6337,642.5574,1057.5937); SetPlayerFacingAngle(playerid, 38); SendInfMsg(playerid, "You are teleported"); SetCameraBehindPlayer(playerid); } if (strval(gotonum) == 3) { SetPlayerInterior(playerid, 17); SetPlayerPos(playerid, -958.0768,1944.5648,9.0000); SetPlayerFacingAngle(playerid, 195); SendInfMsg(playerid, "You are teleported"); SetCameraBehindPlayer(playerid); } if (strval(gotonum) == 4) { SetPlayerInterior(playerid, 1); SetPlayerPos(playerid, -784.2230,504.6317,1371.7421); SetPlayerFacingAngle(playerid, 177); SendInfMsg(playerid, "You are teleported"); SetCameraBehindPlayer(playerid); } if (strval(gotonum) == 5) { SetPlayerInterior(playerid, 12); SetPlayerPos(playerid, 2324.4277,-1146.4155,1050.7100); SetPlayerFacingAngle(playerid, 360); SendInfMsg(playerid, "You are teleported"); SetCameraBehindPlayer(playerid); } if (strval(gotonum) == 6) { SetPlayerInterior(playerid, 7); SetPlayerPos(playerid, -1395.6573,-201.3375,1051.3872); SetPlayerFacingAngle(playerid, 260); SendInfMsg(playerid, "You are teleported"); SetCameraBehindPlayer(playerid); } if (strval(gotonum) == 7) { SetPlayerInterior(playerid, 4); SetPlayerPos(playerid, -1428.4804,-662.6060,1060.1972); SetPlayerFacingAngle(playerid, 56); SendInfMsg(playerid, "You are teleported"); SetCameraBehindPlayer(playerid); } if (strval(gotonum) == 8) { SetPlayerInterior(playerid, 14); SetPlayerPos(playerid, -1486.8618,1642.1459,1060.6718); SetPlayerFacingAngle(playerid, 225); SendInfMsg(playerid, "You are teleported"); SetCameraBehindPlayer(playerid); } } return 1; } if (strcmp(command, "/gotolist", true) ==0) { new gotolistnum[256]; gotolistnum = strtok(cmdtext, index); if(!strlen(gotolistnum)) { SendErrMsg(playerid, "Usage: /gotolist "); } else { if (strval(gotolistnum) == 1) { SendInfMsg(playerid, "-----Gotolist 1-----"); SendInfMsg(playerid, "1. RC Battle Room"); SendInfMsg(playerid, "2. Wuzi's Place"); SendInfMsg(playerid, "3. Dam Generator Room"); SendInfMsg(playerid, "4. Saint Marco's Bistro"); SendInfMsg(playerid, "5. Admin House"); SendInfMsg(playerid, "6. Racing Stadium"); SendInfMsg(playerid, "7. Dirtbike Stadium"); SendInfMsg(playerid, "8. KickStart Stadium"); SendInfMsg(playerid, "Type /gotolist2 for list 2"); } if (strval(gotolistnum) == 2) { SendInfMsg(playerid, "-----Gotolist 2-----"); SendInfMsg(playerid, "Test for list 2"); } } return 1; } if (strcmp(command, "/lock", true) ==0) { new vehicleid; vehicleid = GetPlayerVehicleID(playerid); SetVehicleParamsForPlayer(vehicleid, playerid, 0, 1); SendInfMsg(playerid, "Your doors are now locked"); return 1; } if (strcmp(command, "/unlock", true) ==0) { new vehicleid; vehicleid = GetPlayerVehicleID(playerid); SetVehicleParamsForPlayer(vehicleid, playerid, 0, 0); SendInfMsg(playerid, "Your doors are now unlocked"); return 1; } if (strcmp(command, "/remove", true) ==0) { new rplayer[256]; rplayer = strtok(cmdtext, index); if(!strlen(rplayer)) { SendErrMsg(playerid, "Usage: /remove "); } else { RemovePlayerFromVehicle(strval(rplayer)); new rname[MAX_PLAYER_NAME]; GetPlayerName(strval(rplayer), rname, MAX_PLAYER_NAME); new string[256]; format(string, sizeof(string),"%s is no longer in a vehicle", rname); SendInfMsg(playerid, string); } return 1; } if (strcmp(command, "/skin", true) ==0) { new skin[256]; skin = strtok(cmdtext, index); if(!strlen(skin)) { SendErrMsg(playerid, "Usage: /skin "); } else { SetPlayerSkin(playerid, strval(skin)); new string[256]; format(string, sizeof(string),"Your skin has been changed to skin %d", strval(skin)); SendInfMsg(playerid, string); } return 1; } if (strcmp(command, "/home", true) ==0) { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2040.1792,1342.6342,10.6719); SendInfMsg(playerid, "You are home"); return 1; } if(strcmp(command, "/pm", true) ==0) { new pmid[256], pmmsg[256]; pmid = strtok(cmdtext, index); pmmsg = strtok(cmdtext, index); if(!strlen(pmid)) { SendErrMsg(playerid, "Usage: /pm "); } else { new string[256]; format(string, sizeof(string),"PM from %s: %s",strval(pmid), strval(pmmsg)); SendPmMsg(strval(pmid), string); new pmname[MAX_PLAYER_NAME]; GetPlayerName(strval(pmid), pmname, MAX_PLAYER_NAME); new string2[256]; format(string2, sizeof(string2),"PM sent to %s", pmname); SendInfMsg(playerid, string2); } return 1; } if (strcmp(command, "/inter", true) == 0) { new inter[256]; inter = strtok(cmdtext, index); if(!strlen(inter)) { SendErrMsg(playerid, "Usage: /inter "); } else { SetPlayerInterior(playerid, strval(inter)); new string[256]; format(string, sizeof(string), "You have changed to interior %s", strval(inter)); SendInfMsg(playerid, string); } return 1; } if (strcmp(command, "/worldtime", true) ==0) { new time[256]; time = strtok(cmdtext, index); if(!strlen(time)) { SendErrMsg(playerid, "Usage: /worldtime "); } if (strval(time) > 24) { SendErrMsg(playerid, "Time must be between 0 and 24!"); } else { SetWorldTime(strval(time)); } return 1; }