http://www.game-warden.com/forum/showpost.php?p=50856&postcount=19 Omniscaper: so the death blue team will be the catalyst for branch off? Axem: when i saw that chart i thought campaign branching [0ddaelan]: "Anyway, the A and B options for mission 2 (or the first mission) would require subtle/minor manipulations in both 1 and 3. This second (green) choice just gives you two different endings or incidents that may or may not have to involve more than dialogue and very minor fredding, e.g., a ship is there or it isn't, a wingman is alive or he isn't, etc. Incidentally, the choice made in 2 can be purely dialogue to save on time." [0ddaelan]: "Anything at this point to reduce the coding workload and to make the best use of what's available (story/character-wise)." [0ddaelan]: therefore, my point is that I can work with what's there as long as the skeletal structure is solid [0ddaelan]: design structure Darkblade: Hmm... well there are two paths. The normal path, which includes the death of Blue 2 or the hidden path, where you follow Blue Team into their patrol point and get into an ambush. Darkblade: There you have a chance to rescue Blue 2 whether it is a slim one. [0ddaelan]: okay, so that's already something that will be scripted? Darkblade: You get overwhelmed by Cylon Raiders there. [0ddaelan]: cool