-- Define a state header for forms self.stateheader = CreateFrame("Frame", "CliqueStateHeader", UIParent, "SecureStateDriverTemplate") self.stateheader:SetAttribute("statemap-stance-0", "s0") self.stateheader:SetAttribute("statemap-stance-1", "s1") self.stateheader:SetAttribute("statemap-stance-2", "s2") self.stateheader:SetAttribute("statemap-stance-3", "s3") self.stateheader:SetAttribute("statemap-stance-4", "s4") self.stateheader:SetAttribute("statemap-stance-5", "s5") --PlayerFrame:SetAttribute("shift-statebutton1", "s0:s0;s1:s1;s2:s2;s3:s3;s4:s4;s5:s5") --[[ PlayerFrame:SetAttribute("shift-unit-s1", "player") PlayerFrame:SetAttribute("shift-type-s1", "spell") PlayerFrame:SetAttribute("shift-spell-s1", "Enrage") PlayerFrame:SetAttribute("shift-unit1", "player") PlayerFrame:SetAttribute("shift-type1", "spell") PlayerFrame:SetAttribute("shift-spell1", "Rejuvenation") PlayerFrame:SetAttribute("alt-type1", "spell") PlayerFrame:SetAttribute("alt-spell1", "Attack") --]]