if(strcmp(cmd, "/jump", true) == 0) { new high; GetPlayerName(playerid, giveplayer, MAX_PLAYER_NAME); if (GetPlayerState(playerid) == PLAYER_STATE_NONE || GetPlayerState(playerid) == PLAYER_STATE_WASTED) return 1; tmp = strtok(cmdtext, idx); high = strval(tmp); if(!strlen(tmp) || 100 > high || high > 1000) SendClientMessage(playerid, COLOR_WHITE, "* WPISZ: /jump [100-1000]"); else { if (GetPlayerMoney(playerid) > 499+high){ StatGivePlayerMoney(playerid, -500-high); new Float:x; new Float:y; new Float:z; GivePlayerWeapon(playerid, 46, 1); GetPlayerPos(playerid, x, y, z); SetPlayerPos(playerid, x, y, z+high); SendClientMessage(playerid, COLOR_YELLOW, "* YEEAAHHRR!!! :)"); format(string, sizeof(string), "--- %s (id: %d) skydived by %d.", giveplayer,playerid,high); printf(string); } else SendClientMessage(playerid, COLOR_RED, "* Nie masz wystarczających pieniędzy."); } return 1; }