// ZombieMod Configuation file. // Executed at server start and on every map load. // www.ZombieMod.com // To load your settings once you've finished, use the console command zombie_loadsettings // File with list of models to use for zombie mod. // If headless models are enabled, each model must have a _head and a _hs counterpart. // ZombieMod will detect the heads automatically so both types of models may be used together. zombie_model_file "cfg/zombiemod/models.cfg" // File with list of materials. Clients download everything in this list when they connect. zombie_download_file "cfg/zombiemod/downloads.cfg" // How often zombies play zombie sounds. The lower the value, the more often they emit a sound. zombie_sound_rand 50 // Health that zombies get. First zombie is this times two. zombie_health 2500 // The speed that zombies travel at. zombie_speed 325 // Field of vision of the zombies. Normal human FOV is 90. zombie_fov 125 // The knockback multiplier of zombies. Set to 0 to disable knockback. zombie_knockback 4 // Space separated list of guns that are restricted during zombie mode. Takes effect immediately on change. // Can be any combination of the following // all - All weapons // equip - Equipment // pistol - All pistols // shotgun - All shotguns. // smg - All SMG's // rifles - All rifles. // sniper - All sniper rifles. // Or each weapons short name. Ex: famas, awp, mac etc etc. zombie_restrictions "flash" // Makes maps very dark if enabled. If disabled, the map doesn't have to be reloaded to start zombiemode. zombie_dark 1 // When enabled, ZombieMod will use the scoreboard to display which players are a zombie and which are humans. // The CT team shows the humans and the T team shows the Zombies. // On round_end everyone is randomly placed onto either team to allow for buying at the start of the next round. // The teams are not changed again until the first Zombie is chosen and then everyone else is moved to the CT team. zombie_teams 1 // If enabled, zombies who are killed respawn as a human after zombie_respawn_delay seconds. zombie_respawn 0 // Time before players are respawned in autorespawn mode. zombie_respawn_delay 1 // If enabled, ammo is set to 1000 clip. zombie_unlimited_ammo 1 // If enabled, zombies can only voice with zombies and humans with humans. zombie_talk 1 // When enabled, disables players from suiciding. zombie_suicide 1 // When enabled, disables players from suiciding by switching teams. zombie_changeteam_block 1 // Text for suiciding assholes. zombie_suicide_text "Dont be an asshole." // If this is in your config.cfg ZombieMod attempts to auto load itself at first round_start. zombie_startup 1 // Maximum amount of seconds after round_freeze_end for first random Zombification. zombie_timer_max 12 // Minimum amount of seconds after round_freeze_end for first random Zombification. zombie_timer_min 4 // Amount of extra frags awarded for killing a zombie. // 1 kill is awarded regardless, but some people feel that when health is as high as it is, more kills should be awarded. // So, if this is 0, 1 kill is awarded. // If it is 1, 2 kills are awarded, and so on, zombie_kill_bonus 0 // Amount of headshots before a zombie's head comes off. 0 means on death only. zombie_headshot_count 6 // If enabled, zombies heads get blown off on headshot deaths. zombie_headshots 1 // When 1, allows zombies to disable their own night vision. zombie_allow_disable_nv 1 // When enabled, shows an icon in the top right corner of a players screen when someone gets turned into a zombie. (Thanks LDuke) // It also logs a player_death event using zombie_claws_of_death as the weapon name. // If you are a plugin developer, you should check for this weapon in FireEvent. // The actual Event_Dying and Event_Killed events are not fired and the player is not dead. zombie_notices 1 // When enabled, over-rides fog for all maps with a predefined Zombie-Fog. zombie_fog 1 // When enabled, over-rides the sky for all maps so it corresponds with the fog. zombie_fog_sky 1 // Primary fog colour. zombie_fog_colour "176 192 202" // Secondary fog colour. zombie_fog_colour2 "206 216 222" // How close to a players Point-Of-View fog is rendered. zombie_fog_start 30 // How far from a players Point-Of-View that fog stops rendering. zombie_fog_end 4000 // Enables fog blending between colours. zombie_fog_blend 1 // Enables the cool smoke effect seen by all players when zombies are turned. zombie_effect 1 // Enable screen shake on zombification. zombie_shake 1 // Enables the JetPack for Zombies. zombie_jetpack 0 // Enables the JetPack for Humans. humans_jetpack 0 // Amount of seconds zombies are allowed to use the JetPack in one round. zombie_jetpack_timer 6 // The material to use for the sky. // This material should have four vmt files located in materials/skybox. // Their naming scheme is as follows.. // %MATERIALNAME%dn.vmt // %MATERIALNAME%ft.vmt // %MATERIALNAME%lf.vmt // %MATERIALNAME%rt.vmt // %MATERIALNAME%up.vmt // %MATERIALNAME%bk.vmt zombie_fog_sky_material "zombie_sky" // The radius around a players location to check for other players on Zombification. zombie_stuckcheck_radius 35 // Delay in seconds after a player joins a server to send the welcome message. 0 to disable. zombie_welcome_delay 2 // The text to send to new players. zombie_welcome_text "[ZOMBIE] This server is using the [CSSMC] ZombieMod Server Plugin. Type !zhelp in chat for help.\nGet it at www.ZombieMod.com" // The url to direct people to when they enter !zhelp in chat. zombie_help_url "http://www.zombiemod.com/zombie_help.php" // When enabled, all players hear 'undead ambient sounds'. zombie_undead_sound_enabled 1 // Can be used to higher or lower the volume of the sound played. zombie_undead_sound_volume 0.7 // The sound to play to players, is precached and added to the client download list automatically. zombie_undead_sound "ambient/zombiemod/zombie_ambient.mp3" // A comma delimited string of maps with wich not to use zombie_undead_sound. zombie_undead_sound_exclusions "de_aztec" // When enabled, Zombies only take damage via headshots. zombie_headshots_only 0 // When enabled, after zombie_balancer_player_ratio amount of players are zombies, each additional new zombies health is reduced by this percentage. 0 Disables. zombie_balancer_health_ratio 0 // The ratio of players whom must be a zombie to start reducing new Zombies health. So when this percentage of the server is a zombie, new zombies health is reduced by the percentage of zombie_balancer_health_ratio. zombie_balancer_player_ratio 0 // If this is 1, zombie_balancer_player_ratio is the ratio of players who must be zombies before health is decreased. Otherwise, zombie_balancer_player_ratio is the count of Zombies ex:6. zombie_balancer_type 1 // This is the minimum health you want Zombies to ever end up with while using the balancer. zombie_balancer_min_health 100