#include // Created By Baly23 // //-----------------// /* Spect */ //-----------------// new CameraPos[5][3]= { {2080,2290,20}, {2065,2255,30}, {2025,2270,30}, {2100,2280,10}, {2115,2280,10} }; new CameraLookAt[5][3]= { {2045,2275,10}, {2040,2270,10}, {2100,2280,12}, {2060,2360,130}, {2115,2260,10} }; new PlayerCameraLookAtX[MAX_PLAYERS]; new PlayerCameraLookAtY[MAX_PLAYERS]; new PlayerCameraLookAtZ[MAX_PLAYERS]; new CurrentId[MAX_PLAYERS]; new ciclic; new CameraMsg[50]; //------------------- main() { print("\nLoaded CameraMove - SpectMode \n"); } public ExitTheGamemode() GameModeExit(); public CameraCiclic(playerid) { CurrentId[playerid]++; if(CurrentId[playerid]==5)CurrentId[playerid]=0; format(CameraMsg, sizeof(CameraMsg), "~r~Camera %i", CurrentId[playerid]); GameTextForAll(CameraMsg,5000,3); PlayerCameraLookAtX[playerid]=CameraLookAt[CurrentId[playerid]][0]; PlayerCameraLookAtY[playerid]=CameraLookAt[CurrentId[playerid]][1]; PlayerCameraLookAtZ[playerid]=CameraLookAt[CurrentId[playerid]][2]; SetPlayerCameraPos(playerid,CameraPos[CurrentId[playerid]][0],CameraPos[CurrentId[playerid]][1],CameraPos[CurrentId[playerid]][2]); SetPlayerCameraLookAt(playerid,CameraLookAt[CurrentId[playerid]][0],CameraLookAt[CurrentId[playerid]][1],CameraLookAt[CurrentId[playerid]][2]); return 1; } public OnGameModeInit() { SetGameModeText("CameraMove - SpectMode"); ShowPlayerMarkers(1); ShowNameTags(1); SetWorldTime(10); AddPlayerClass(60,2043.9395,2265.8181,10.8203,12.9082,24,500,0,0,0,0); return 1; } public OnPlayerConnect(playerid) { SendClientMessage(playerid, 0xc0ff00AA, "Welcome to SpectMode"); SendClientMessage(playerid, 0xc0ff00AA, "Coded by Baly23"); return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerCameraPos(playerid, 2179.5264, 2268.0776, 11.7728); SetPlayerPos(playerid, 2185.1941, 2268.3496, 10.8203); SetPlayerFacingAngle(playerid, 93.2527); SetPlayerCameraLookAt(playerid, 2185.1941, 2268.3496, 10.8203); return 1; } public OnPlayerSpawn(playerid) { SetPlayerInterior(playerid,0); return 1; } public OnPlayerCommandText(playerid, cmdtext[]){ if (strcmp(cmdtext, "/cameras", true)==0){ SendClientMessage(playerid,0xFFD400AA,"Type /camera0 for the 1st camera"); SendClientMessage(playerid,0xFFD400AA,"Type /camera1 for the 2nd camera"); SendClientMessage(playerid,0xFFD400AA,"Type /camera2 for the 3th camera"); SendClientMessage(playerid,0xFFD400AA,"Type /camera3 for the 4th camera"); SendClientMessage(playerid,0xFFD400AA,"Type /camera4 for the 5th camera"); return 1; } if (strcmp(cmdtext, "/camera0", true)==0){ CurrentId[playerid]=0; format(CameraMsg, sizeof(CameraMsg), "~r~Camera %i", CurrentId[playerid]); GameTextForAll(CameraMsg,5000,3); PlayerCameraLookAtX[playerid]=CameraLookAt[CurrentId[playerid]][0]; PlayerCameraLookAtY[playerid]=CameraLookAt[CurrentId[playerid]][1]; PlayerCameraLookAtZ[playerid]=CameraLookAt[CurrentId[playerid]][2]; SetPlayerCameraPos(playerid,CameraPos[CurrentId[playerid]][0],CameraPos[CurrentId[playerid]][1],CameraPos[CurrentId[playerid]][2]); SetPlayerCameraLookAt(playerid,CameraLookAt[CurrentId[playerid]][0],CameraLookAt[CurrentId[playerid]][1],CameraLookAt[CurrentId[playerid]][2]); return 1; } if (strcmp(cmdtext, "/camera1", true)==0){ CurrentId[playerid]=1; format(CameraMsg, sizeof(CameraMsg), "~r~Camera %i", CurrentId[playerid]); GameTextForAll(CameraMsg,5000,3); PlayerCameraLookAtX[playerid]=CameraLookAt[CurrentId[playerid]][0]; PlayerCameraLookAtY[playerid]=CameraLookAt[CurrentId[playerid]][1]; PlayerCameraLookAtZ[playerid]=CameraLookAt[CurrentId[playerid]][2]; SetPlayerCameraPos(playerid,CameraPos[CurrentId[playerid]][0],CameraPos[CurrentId[playerid]][1],CameraPos[CurrentId[playerid]][2]); SetPlayerCameraLookAt(playerid,CameraLookAt[CurrentId[playerid]][0],CameraLookAt[CurrentId[playerid]][1],CameraLookAt[CurrentId[playerid]][2]); return 1; } if (strcmp(cmdtext, "/camera2", true)==0){ CurrentId[playerid]=2; format(CameraMsg, sizeof(CameraMsg), "~r~Camera %i", CurrentId[playerid]); GameTextForAll(CameraMsg,5000,3); PlayerCameraLookAtX[playerid]=CameraLookAt[CurrentId[playerid]][0]; PlayerCameraLookAtY[playerid]=CameraLookAt[CurrentId[playerid]][1]; PlayerCameraLookAtZ[playerid]=CameraLookAt[CurrentId[playerid]][2]; SetPlayerCameraPos(playerid,CameraPos[CurrentId[playerid]][0],CameraPos[CurrentId[playerid]][1],CameraPos[CurrentId[playerid]][2]); SetPlayerCameraLookAt(playerid,CameraLookAt[CurrentId[playerid]][0],CameraLookAt[CurrentId[playerid]][1],CameraLookAt[CurrentId[playerid]][2]); return 1; } if (strcmp(cmdtext, "/camera3", true)==0){ CurrentId[playerid]=3; format(CameraMsg, sizeof(CameraMsg), "~r~Camera %i", CurrentId[playerid]); GameTextForAll(CameraMsg,5000,3); PlayerCameraLookAtX[playerid]=CameraLookAt[CurrentId[playerid]][0]; PlayerCameraLookAtY[playerid]=CameraLookAt[CurrentId[playerid]][1]; PlayerCameraLookAtZ[playerid]=CameraLookAt[CurrentId[playerid]][2]; SetPlayerCameraPos(playerid,CameraPos[CurrentId[playerid]][0],CameraPos[CurrentId[playerid]][1],CameraPos[CurrentId[playerid]][2]); SetPlayerCameraLookAt(playerid,CameraLookAt[CurrentId[playerid]][0],CameraLookAt[CurrentId[playerid]][1],CameraLookAt[CurrentId[playerid]][2]); return 1; } if (strcmp(cmdtext, "/camera4", true)==0){ CurrentId[playerid]=4; format(CameraMsg, sizeof(CameraMsg), "~r~Camera %i", CurrentId[playerid]); GameTextForAll(CameraMsg,5000,3); PlayerCameraLookAtX[playerid]=CameraLookAt[CurrentId[playerid]][0]; PlayerCameraLookAtY[playerid]=CameraLookAt[CurrentId[playerid]][1]; PlayerCameraLookAtZ[playerid]=CameraLookAt[CurrentId[playerid]][2]; SetPlayerCameraPos(playerid,CameraPos[CurrentId[playerid]][0],CameraPos[CurrentId[playerid]][1],CameraPos[CurrentId[playerid]][2]); SetPlayerCameraLookAt(playerid,CameraLookAt[CurrentId[playerid]][0],CameraLookAt[CurrentId[playerid]][1],CameraLookAt[CurrentId[playerid]][2]); return 1; } if (strcmp(cmdtext, "/ciclic", true)==0){ ciclic = SetTimer("CameraCiclic", 5000, 1); GameTextForAll("~w~Ciclic ~r~ON",5000,3); return 1; } if (strcmp(cmdtext, "/stop", true)==0){ KillTimer(ciclic); GameTextForAll("~w~Ciclic ~r~OFF",5000,3); return 1; } if (strcmp(cmdtext, "/speeddome", true)==0){ SendClientMessage(playerid,0xFFD400AA,"Type /x+ or /x- for move orizzontally"); SendClientMessage(playerid,0xFFD400AA,"Type /y+ or /y- for move vertically"); SendClientMessage(playerid,0xFFD400AA,"Type /z+ or /z- for move height"); return 1; } if (strcmp(cmdtext, "/x+", true)==0){ PlayerCameraLookAtX[playerid]++; SetPlayerCameraLookAt(playerid,PlayerCameraLookAtX[playerid],PlayerCameraLookAtY[playerid],PlayerCameraLookAtZ[playerid]); return 1; } if (strcmp(cmdtext, "/x-", true)==0){ PlayerCameraLookAtX[playerid]--; SetPlayerCameraLookAt(playerid,PlayerCameraLookAtX[playerid],PlayerCameraLookAtY[playerid],PlayerCameraLookAtZ[playerid]); return 1; } if (strcmp(cmdtext, "/y+", true)==0){ PlayerCameraLookAtY[playerid]++; SetPlayerCameraLookAt(playerid,PlayerCameraLookAtX[playerid],PlayerCameraLookAtY[playerid],PlayerCameraLookAtZ[playerid]); return 1; } if (strcmp(cmdtext, "/y-", true)==0){ PlayerCameraLookAtY[playerid]--; SetPlayerCameraLookAt(playerid,PlayerCameraLookAtX[playerid],PlayerCameraLookAtY[playerid],PlayerCameraLookAtZ[playerid]); return 1; } if (strcmp(cmdtext, "/z+", true)==0){ PlayerCameraLookAtZ[playerid]++; SetPlayerCameraLookAt(playerid,PlayerCameraLookAtX[playerid],PlayerCameraLookAtY[playerid],PlayerCameraLookAtZ[playerid]); return 1; } if (strcmp(cmdtext, "/z-", true)==0){ PlayerCameraLookAtZ[playerid]--; SetPlayerCameraLookAt(playerid,PlayerCameraLookAtX[playerid],PlayerCameraLookAtY[playerid],PlayerCameraLookAtZ[playerid]); return 1; } return 0; }