if(playerid == acceptant || playerid == challenger) { new name[24],name2[24]; if(playerid == acceptant) { SendClientMessage(challenger, COLOR_GREEN, "Your enemy left the server."); SendClientMessage(challenger, COLOR_GREEN, "You have been rewarded $15000! You can use /challenge"); SendClientMessage(challenger, COLOR_GREEN, "again to challenge someone else."); GivePlayerMoney(challenger, 15000); SetPlayerWorldBounds(acceptant,30000.0,-30000.0,30000.0,-30000.0); SetPlayerWorldBounds(challenger,30000.0,-30000.0,30000.0,-30000.0); SetPlayerPos(challenger,2024.8190,1917.9425,12.3386); ResetPOS(challenger); GetPlayerName(challenger, name2, 24); } else{ SendClientMessage(acceptant, COLOR_GREEN, "Your enemy left the server."); SendClientMessage(acceptant, COLOR_GREEN, "You have been rewarded $5000! You can use /challenge"); SendClientMessage(acceptant, COLOR_GREEN, "again to challenge someone else."); GivePlayerMoney(acceptant, 5000); SetPlayerWorldBounds(acceptant,30000.0,-30000.0,30000.0,-30000.0); SetPlayerWorldBounds(challenger,30000.0,-30000.0,30000.0,-30000.0); SetPlayerPos(acceptant,2024.8190,1917.9425,12.3386); ResetPOS(acceptant); GetPlayerName(acceptant, name2, 24); } challenger = -1; acceptant = -1; challengeBezig = 0; GetPlayerName(playerid, name, 24); new string2[256]; format(string2,sizeof(string2),"%s won the challenge because %s left!",name2,name); Nieuws(string2); }