void Game::openMidi( int midiTrack ) { void midiPlaYTemp; ifstream fin; fin.open( "[insertmidifilename].mid" ); game.setMidiTrack return midiPlayTemp; } int Game::setMidiTrack( int midiTrack ) { while( game.midiTrackDone = false ) { int midiTrack = 1; } if( game.midiTrackDone = true ) { while( miditrack < 3 ) { miditrack++; } } }