Adding game dir: ./base using /home/chapmanc/.ufoai/base for writing Adding game dir: /home/chapmanc/.ufoai/base execing default.cfg execing config.cfg execing keys.cfg Console initialized. ------- sound initialization ------- Loading snd_oss sound driver Soundsystem: OSS. OSS: speed 48000 OSS: channels 2 OSS: bits 16 ...mmaped 65536 bytes buffer sound sampling rate: 48000 ------- Loading ref_glx.so ------- LoadLibrary("./ref_glx.so") ref_gl version: GL 0.12 Initializing OpenGL display ...setting fullscreen mode 6: 1024 768 ...using XFree86-VidModeExtension Version 2.2 I: got 8 bits of stencil I: got 8 bits of red I: got 8 bits of blue I: got 8 bits of green I: got 24 bits of depth I: got 0 bits of alpha ...using hardware gamma GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/3DNOW! GL_VERSION: 1.5.5 NVIDIA 81.78 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_la nguage_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env _add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_ repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_obj ect GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_E XT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minma x GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_ EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arra ys GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EX T_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_ specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_ compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_textur e_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_t exture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_ IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_ble nd_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_d epth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV _vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_ program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_S UN_slice_accum ...enabling GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters ...using GL_ARB_multitexture ...using GL_EXT_texture_env_combine ...GL_SGIS_multitexture deprecated in favor of ARB_multitexture ...using GL_ARB_texture_compression ...using GL_EXT_texture_filter_anisotropic [ 2 max] [ 1 selected] ...using GL_EXT_texture_lod_bias ...using GL_EXT_stencil_wrap ...using GL_EXT_fog_coord ...GL_ARB_fragment_program not found ...GL_ATI_separate_stencil not found ...max texture size: ......detected 2048 ...SDL_ttf version 2.0.7 - we need at least 2.0.7 ...SDL_ttf inited ------------------------------------ Can't find pics/wait CDAudio_Init: No CD in drive. CDAudio_Init: CD contains no audio tracks. CD Audio Initialized. ...using language: en_GB ...svn revision: Com_ParseItem: unknown token "twohanded" ignored (weapon assault) Com_ParseItem: unknown token "true" ignored (weapon assault) Com_ParseItem: unknown token "twohanded" ignored (weapon sniper) Com_ParseItem: unknown token "true" ignored (weapon sniper) Com_ParseFire: unknown weapon skill "precise" ignored (weapon sniper_ammo) Com_ParseFire: unknown weapon skill "precise" ignored (weapon sniper_ammo) Com_ParseItem: unknown token "twohanded" ignored (weapon pistol) Com_ParseItem: unknown token "false" ignored (weapon pistol) Com_ParseItem: unknown token "twohanded" ignored (weapon smg) Com_ParseItem: unknown token "true" ignored (weapon smg) Com_ParseItem: unknown token "twohanded" ignored (weapon shotgun) Com_ParseItem: unknown token "true" ignored (weapon shotgun) Com_ParseItem: unknown token "twohanded" ignored (weapon flamer) Com_ParseItem: unknown token "true" ignored (weapon flamer) Com_ParseItem: unknown token "twohanded" ignored (weapon rpg) Com_ParseItem: unknown token "true" ignored (weapon rpg) Com_ParseFire: unknown token "selfdet" ignored (weapon rpg_ammo) Com_ParseFire: unknown token "true" ignored (weapon rpg_ammo) Com_ParseFire: unknown token "selfdet" ignored (weapon rpg_ammo) Com_ParseFire: unknown token "true" ignored (weapon rpg_ammo) Com_ParseItem: unknown token "twohanded" ignored (weapon tachyonrifle) Com_ParseItem: unknown token "true" ignored (weapon tachyonrifle) Com_ParseItem: unknown token "twohanded" ignored (weapon tachyonsniper) Com_ParseItem: unknown token "true" ignored (weapon tachyonsniper) Com_ParseFire: unknown weapon skill "precise" ignored (weapon tachyonsniper_ammo ) Com_ParseFire: unknown weapon skill "precise" ignored (weapon tachyonsniper_ammo ) Com_ParseItem: unknown token "twohanded" ignored (weapon plaspistol) Com_ParseItem: unknown token "false" ignored (weapon plaspistol) Com_ParseItem: unknown token "twohanded" ignored (weapon plasrifle) Com_ParseItem: unknown token "true" ignored (weapon plasrifle) Com_ParseFire: unknown weapon skill "precise" ignored (weapon plasrifle_ammo) Com_ParseItem: unknown token "twohanded" ignored (weapon laserpistol) Com_ParseItem: unknown token "false" ignored (weapon laserpistol) Com_ParseItem: unknown token "twohanded" ignored (weapon laserrifle) Com_ParseItem: unknown token "true" ignored (weapon laserrifle) Com_ParseFire: unknown weapon skill "precise" ignored (weapon laserrifle_ammo) Shared Client/Server Info loaded Unknown command "loadteam" Unknown command "ov_start" ====== UFO Initialized ====== recursive shutdown Error: ...could not find font: f_small