#include #include #include #include #include #define TEAM_COP 0 #define TEAM_GANGSTA 1 #define TEAM_CIVILIAN 2 #define TEAM_MEDIC 3 #define TEAM_FIREMAN 4 #define TEAM_COP_COLOR 0x0000FFFF // Blue #define TEAM_GANGSTA_COLOR 0x0FE403FF // Green #define TEAM_CIVILIAN_COLOR 0xD9DE0AFF // Yellow #define TEAM_MEDIC_COLOR 0x1C9D9DFF // Greeny-blue #define TEAM_FIREMAN_COLOR 0xFF0000FF // Red new gTeam[MAX_PLAYERS]; new ClassSkin[256]; new PlayerClass[MAX_PLAYERS]; main() { print("\n----------------------------------"); print(" Code Testing by Ali"); print("----------------------------------\n"); } enum JobsEnum { jTitle[256], jPay, jDescrip[256], jMaker, jInUse } new Jobs[][JobsEnum]; public OnGameModeInit() { print("GameModeInit()"); SetGameModeText("Code Testing"); new LoadSkins[] = { 0, 7, 9, 10, 11, 12, 13, 14, 15, // class 0 - 8 16, 17, 18, 19, 20, 21, 22, 23, // class 9 - 16 24, 25, 26, 27, 28, 29, 30, 31, // class 17 - 24 32, 33, 34, 35, 36, 37, 38, 39, // class 25 - 32 40, 41, 43, 44, 45, 46, 47, 48, // class 33 - 40 49, 50, 51, 52, 53, 54, 55, 56, // class 41 - 48 57, 58, 59, 60, 61, 62, 63, 64, // class 49 - 56 66, 67, 68, 69, 70, 71, 72, 73, // class 57 - 64 75, 76, 77, 78, 79, 80, 81, 82, // class 65 - 72 83, 84, 85, 87, 88, 89, 90, 91, // class 73 - 80 92, 93, 94, 95, 96, 97, 98, 99, // class 81 - 88 100, 101, 102, 103, 104, 105, // class 89 - 94 106, 107, 108, 109, 110, 111, // class 95 - 100 112, 113, 114, 115, 116, 117, // class 101 - 106 118, 120, 121, 122, 123, 124, // class 107 - 112 125, 126, 127, 128, 129, 130, // class 113 - 118 131, 132, 133, 134, 135, 136, // class 119 - 124 137, 138, 139, 140, 141, 142, // class 125 - 130 143, 144, 145, 146, 147, 148, // class 131 - 136 150, 151, 152, 153, 154, 155, // class 137 - 142 156, 157, 158, 159, 160, 161, // class 143 - 148 162, 163, 164, 165, 166, 167, // class 149 - 154 168, 169, 170, 171, 172, 173, // class 155 - 160 174, 175, 176, 177, 178, 179, // class 161 - 166 180, 181, 182, 183, 184, 185, // class 167 - 172 186, 187, 188, 189, 190, 191, // class 173 - 178 192, 193, 194, 195, 196, 197, // class 179 - 184 198, 199, 200, 201, 202, 203, // class 185 - 190 204, 205, 206, 207, 209, 210, // class 191 - 196 211, 212, 213, 214, 215, 216, // class 197 - 202 217, 218, 219, 220, 221, 222, // class 203 - 208 223, 224, 225, 226, 227, 228, // class 209 - 214 229, 230, 231, 232, 233, 234, // class 215 - 220 235, 236, 237, 238, 239, 240, // class 221 - 226 241, 242, 243, 244, 245, 246, // class 227 - 232 247, 248, 249, 250, 251, 252, // class 233 - 238 253, 254, 255, 274, 275, 276, // class 239 - 244 277, 278, 279, 280, 281, 282, // class 245 - 250 283, 284, 285, 286, 287, 288, // class 251 - 256 290, 291, 292, 293, 294, 295, // class 257 - 262 296, 297, 298, 299 // class 263 - 266 }; for (new i; i < sizeof(LoadSkins); i++) { AddPlayerClass(LoadSkins[i], 1958.3783, 1343.1572, 15.3746, 269.1425, 22, 3000, 31, 3000, 32, 3000); } //--------------------------Pickups--------------------------// AddStaticPickup(370, 2, 2031.0907,1338.4077,10.8203); // jetpack AddStaticPickup(1240, 2, 2023.5238,1338.1635,10.8203); // health AddStaticPickup(1242, 2, 2031.2104,1346.2709,10.8203); // armour //--------------------------Spawn Cars--------------------------// AddStaticVehicle(411,2023.5308,1334.5774,10.1466,270.5545,0,0); // Black Infernus - Spawn AddStaticVehicle(411,2021.9280,1351.7144,9.9506,269.4601,0,0); // Black Infernus - Spawn AddStaticVehicle(560,2032.0262,1329.8737,10.5258,311.3071,0,0); // Black Sultan - Spawn AddStaticVehicle(560,2031.6089,1358.3645,10.5251,220.7157,0,0); // Black Sultan - Spawn AddStaticVehicle(602,2027.2617,1329.9399,10.5253,315.6829,0,0); // Black Alpha - Spawn AddStaticVehicle(602,2027.2075,1356.5769,10.5255,215.7004,0,0); // Black Alpha - Spawn AddStaticVehicle(592,1477.2406,1248.1947,10.6262,0.9756,0,0); // Andromeda AddStaticVehicle(411,2002.3323,1544.4202,13.3141,270.3050,0,0); // Black Infernus AddStaticVehicle(411,2432.1184,1562.2325,10.4708,359.8570,0,0); // Black Infernus AddStaticVehicle(411,2383.9868,1778.4109,10.4709,93.1311,0,0); // Black Infernus AddStaticVehicle(411,2154.9912,1953.3461,10.3990,0.0915,0,0); // Black Infernus AddStaticVehicle(411,2154.7939,2202.8865,10.3990,0.0261,0,0); // Black Infernus AddStaticVehicle(411,2089.4521,2207.0007,10.5474,181.3335,0,0); // Black Infernus AddStaticVehicle(411,1711.6814,2258.3472,10.5474,270.9300,0,0); // Black Infernus AddStaticVehicle(411,1534.3262,2214.4028,10.5474,180.9206,0,0); // Black Infernus AddStaticVehicle(411,1372.8302,2011.7813,10.9077,90.5890,0,0); // Black Infernus AddStaticVehicle(411,1512.8772,1999.4934,10.5474,179.9436,0,0); // Black Infernus AddStaticVehicle(411,1600.1185,1839.5483,10.5474,180.2976,0,0); // Black Infernus AddStaticVehicle(411,1706.7603,1434.9009,10.3596,179.0247,0,0); // Black Infernus AddStaticVehicle(411,2039.4781,1071.7966,10.3989,179.2368,0,0); // Black Infernus AddStaticVehicle(411,2173.2424,1120.9221,12.3483,332.6398,0,0); // Black Infernus AddStaticVehicle(411,2452.3638,1240.0322,10.5474,1.2582,0,0); // Black Infernus AddStaticVehicle(411,2489.6328,1407.9973,10.5474,178.9131,0,0); // Black Infernus AddStaticVehicle(411,2488.0881,1532.9193,10.4731,49.3365,0,0); // Black Infernus AddStaticVehicle(411,2591.0447,1856.3821,10.5474,270.2286,0,0); // Black Infernus AddStaticVehicle(411,2599.1423,1681.5332,10.5474,270.6079,0,0); // Black Infernus AddStaticVehicle(411,2360.9153,1994.5872,10.3987,358.7874,0,0); // Black Infernus AddStaticVehicle(411,2360.7896,2214.1719,10.4076,1.0911,0,0); // Black Infernus AddStaticVehicle(411,2623.7500,2206.2979,10.5474,180.0092,0,0); // Black Infernus AddStaticVehicle(411,2593.0552,2275.5100,10.5474,89.9927,0,0); // Black Infernus AddStaticVehicle(411,2879.4023,2342.2673,10.5474,90.6389,0,0); // Black Infernus AddStaticVehicle(411,1975.2076,2657.8181,10.5545,0.0759,0,0); // Black Infernus AddStaticVehicle(411,1959.7941,2755.3193,10.5474,0.7571,0,0); // Black Infernus AddStaticVehicle(411,-255.6057,2765.9688,62.0906,180.9327,0,0); // Black Infernus AddStaticVehicle(411,-201.5001,2595.1074,62.3999,180.4964,0,0); // Black Infernus AddStaticVehicle(411,-234.3362,2608.4287,62.3873,0.2706,0,0); // Black Infernus AddStaticVehicle(411,-784.9832,2752.6523,45.3305,87.1844,0,0); // Black Infernus AddStaticVehicle(411,-878.0573,2757.3979,45.5339,94.4374,0,0); // Black Infernus AddStaticVehicle(411,-1275.9562,2705.6831,49.7590,208.4528,0,0); // Black Infernus AddStaticVehicle(411,-1400.2727,2643.7561,55.3724,268.7715,0,0); // Black Infernus AddStaticVehicle(411,-1522.4243,2525.4658,55.4240,180.1596,0,0); // Black Infernus AddStaticVehicle(411,-1936.6404,2383.5608,49.1771,111.5292,0,0); // Black Infernus AddStaticVehicle(411,2217.9885,1514.2358,10.5474,179.8335,0,0); // Black Infernus AddStaticVehicle(411,2145.3950,1408.8662,10.5474,179.8027,0,0); // Black Infernus AddStaticVehicle(411,2302.3384,1444.2339,10.5505,90.1420,0,0); // Black Infernus AddStaticVehicle(411,2322.6658,1458.9109,32.5804,90.8245,0,0); // Black Infernus AddStaticVehicle(411,2352.2747,1415.8610,42.5475,269.7664,0,0); // Black Infernus AddStaticVehicle(411,2502.0728,1648.7139,10.5474,180.4406,0,0); // Black Infernus AddStaticVehicle(411,2392.4697,1658.3895,10.5474,0.0458,0,0); // Black Infernus AddStaticVehicle(411,2174.8198,1663.8639,10.5467,45.2438,0,0); // Black Infernus AddStaticVehicle(411,2175.0420,1693.7356,10.5435,126.1396,0,0); // Black Infernus AddStaticVehicle(411,2128.7195,1811.9801,10.3990,333.7710,0,0); // Black Infernus AddStaticVehicle(411,2195.9363,1856.6268,10.5474,179.9282,0,0); // Black Infernus AddStaticVehicle(411,2279.9233,1952.0791,9.5942,0.2977,0,0); // Black Infernus AddStaticVehicle(411,2221.9670,1940.3372,15.0735,90.3717,0,0); // Black Infernus AddStaticVehicle(411,2296.1799,1998.5415,15.0735,0.0261,0,0); // Black Infernus AddStaticVehicle(411,2243.1526,1951.9006,31.5067,0.2410,0,0); // Black Infernus AddStaticVehicle(411,2285.1829,2050.6765,10.5476,270.4582,0,0); // Black Infernus AddStaticVehicle(411,2216.8181,2055.8962,10.5474,90.2861,0,0); // Black Infernus AddStaticVehicle(411,2486.5654,1991.1296,10.5474,180.6248,0,0); // Black Infernus AddStaticVehicle(411,2534.8245,2017.7120,10.5474,270.9470,0,0); // Black Infernus AddStaticVehicle(411,2587.9001,2077.9194,10.5419,271.3538,0,0); // Black Infernus AddStaticVehicle(411,2649.9214,2009.0410,10.5450,0.4101,0,0); // Black Infernus AddStaticVehicle(411,2821.1619,2224.1333,10.5474,271.2679,0,0); // Black Infernus AddStaticVehicle(411,2815.9365,2379.5767,10.5474,270.2734,0,0); // Black Infernus AddStaticVehicle(411,2802.5608,2582.1997,10.5474,46.5471,0,0); // Black Infernus AddStaticVehicle(411,2432.4622,2377.0427,10.4708,179.8026,0,0); // Black Infernus AddStaticVehicle(411,2484.3865,2515.2002,21.6072,90.5432,0,0); // Black Infernus AddStaticVehicle(411,2423.4016,2529.7483,10.5474,180.9441,0,0); // Black Infernus AddStaticVehicle(411,2282.6086,2536.5256,10.5474,182.5611,0,0); // Black Infernus AddStaticVehicle(411,2273.7688,2458.9885,10.5474,1.2726,0,0); // Black Infernus AddStaticVehicle(411,2246.9937,2430.9141,3.0005,180.7144,0,0); // Black Infernus AddStaticVehicle(411,2298.1157,2451.6226,-7.7260,89.0891,0,0); // Black Infernus AddStaticVehicle(411,2192.2925,2502.9365,10.5474,0.1871,0,0); // Black Infernus AddStaticVehicle(411,2152.8853,2505.6440,10.5474,270.3378,0,0); // Black Infernus AddStaticVehicle(411,2103.4736,2413.7559,10.5529,91.3844,0,0); // Black Infernus AddStaticVehicle(411,2078.5439,2395.8203,10.5474,270.1641,0,0); // Black Infernus AddStaticVehicle(411,2078.4229,2398.7678,14.8443,270.4319,0,0); // Black Infernus AddStaticVehicle(411,2069.0518,2419.6096,19.1489,89.6749,0,0); // Black Infernus AddStaticVehicle(411,2104.4768,2395.9678,19.1490,90.8223,0,0); // Black Infernus AddStaticVehicle(411,2103.7192,2413.8149,23.4521,271.1249,0,0); // Black Infernus AddStaticVehicle(411,2077.9082,2416.5066,27.7505,270.4321,0,0); // Black Infernus AddStaticVehicle(411,2068.5083,2416.6785,49.2496,89.7032,0,0); // Black Infernus AddStaticVehicle(411,1611.9087,1850.1600,10.5474,358.9478,0,0); // Black Infernus AddStaticVehicle(411,220.0524,1919.3348,17.3677,180.6596,0,0); // Black Infernus - Army Base AddStaticVehicle(411,211.4317,1919.7550,17.3677,180.1478,0,0); // Black Infernus - Army Base AddStaticVehicle(411,202.3364,1919.7913,17.3677,179.9155,0,0); // Black Infernus - Army Base AddStaticVehicle(411,193.6030,1919.1624,17.3677,180.4622,0,0); // Black Infernus - Army Base set(Jobs[0][jTitle],"Testing"); Jobs[0][jPay] = 10000; set(Jobs[0][jDescrip],"You are testing in the correct direction"); Jobs[0][jMaker] = 0; Jobs[0][jInUse] = 1; SetTimer("ScoreUpdate", 1000, 1); return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerTeamFromClass(playerid, classid); SetPlayerFacingAngle(playerid, 50.1425); printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetPlayerPos(playerid, 1961.8290,1593.4952,75.7188); SetPlayerCameraPos(playerid, 1960.2369,1594.1226,76.8727); SetPlayerCameraLookAt(playerid, 1961.8290,1593.4952,75.7188); return 1; } public OnGameModeExit() { print("GameModeExit()"); return 1; } public OnPlayerConnect(playerid) { printf("OnPlayerConnect(%d)", playerid); GameTextForPlayer(playerid, "~b~ Code Testing ~n~ by Ali", 6000, 1); return 1; } public OnPlayerDisconnect(playerid) { printf("OnPlayerDisconnect(%d)", playerid); return 1; } public OnPlayerSpawn(playerid) { printf("OnPlayerSpawn(%d)", playerid); GivePlayerMoney(playerid, 100000); SetPlayerCheckpoint(playerid,2020.8119,1338.3542,10.8203 , 2.0); SetPlayerToTeamColor(playerid); return 1; } public SetPlayerTeamFromClass(playerid, classid) { if (classid > 90 && classid < 116) { gTeam[playerid] = TEAM_COP; } else if (classid > 101 && classid < 128) { gTeam[playerid] = TEAM_GANGSTA; } else if (classid > 241 && classid < 245) { gTeam[playerid] = TEAM_MEDIC; } else if (classid > 244 && classid < 248) { gTeam[playerid] = TEAM_FIREMAN; } else { gTeam[playerid] = TEAM_CIVILIAN; } } public SetPlayerToTeamColor(playerid) { if (gTeam[playerid] == TEAM_COP) { SetPlayerColor(playerid, TEAM_COP_COLOR); } else if (gTeam[playerid] == TEAM_GANGSTA) { SetPlayerColor(playerid, TEAM_GANGSTA_COLOR); } else if (gTeam[playerid] == TEAM_MEDIC) { SetPlayerColor(playerid, TEAM_MEDIC_COLOR); } else if (gTeam[playerid] == TEAM_FIREMAN) { SetPlayerColor(playerid, TEAM_FIREMAN_COLOR); } } public OnPlayerDeath(playerid, killerid, reason) { printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); return 1; } public OnPlayerText(playerid) { printf("OnPlayerText(%d)", playerid); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { new command[256], index; command = strtok(cmdtext, index); if (strcmp(command, "/help", true) ==0) { SendPmMsg(playerid, "----------------------------------"); SendPmMsg(playerid, "Hello and welcome to Ali's Code Testing server!"); SendPmMsg(playerid, "This server is being used by me to learn how to code Pawn, the language"); SendPmMsg(playerid, "used to make scripts for SA-MP"); SendPmMsg(playerid, "----------------------------------"); SendPmMsg(playerid, "Type: /rules for the server rules"); SendPmMsg(playerid, " /commands for a list of commands"); SendPmMsg(playerid, "----------------------------------"); SendPmMsg(playerid, "That's it for now, but hopefully more coming soon!"); SendPmMsg(playerid, "----------------------------------"); return 1; } if (strcmp(command, "/rules", true) ==0) { SendPmMsg(playerid, "----------------------------------"); SendPmMsg(playerid, "Here is a list of all the rules in this server, don't obey"); SendPmMsg(playerid, "them and you will be punished"); SendPmMsg(playerid, "----------------------------------"); SendPmMsg(playerid, "No Deathmatching"); SendPmMsg(playerid, "No cheats or hacks of any kind"); SendPmMsg(playerid, "No offensive comments"); SendPmMsg(playerid, "Be respectful to other players"); SendPmMsg(playerid, "be respectful to admins"); SendPmMsg(playerid, "----------------------------------"); return 1; } if (strcmp(command, "/commands", true) ==0) { new commandsnum[256]; commandsnum = strtok(cmdtext, index); if(!strlen(commandsnum)) { SendErrMsg(playerid, "Usage: /commands "); } else { if (strval(commandsnum) == 1) { SendPmMsg(playerid, "----------------------------------"); SendPmMsg(playerid, "Commands List 1"); SendPmMsg(playerid, "/help - See the help menu"); SendPmMsg(playerid, "/giveweapon - Gives you or another player a weapon"); SendPmMsg(playerid, "/sethealth - Sets the health of you or another player"); SendPmMsg(playerid, "/up - raises you up by the defined distance"); SendPmMsg(playerid, "/teleport - teleports you to the specified player"); SendPmMsg(playerid, "/goto - CMoves you to a predefined location"); SendPmMsg(playerid, "/inter - to change your interior"); SendPmMsg(playerid, "Type /commands2 for the second list"); } if (strval(commandsnum) == 2) { SendPmMsg(playerid, "----------------------------------"); SendPmMsg(playerid, "Commands List 2"); SendPmMsg(playerid, "/remove - removes the player from their vehicle"); SendPmMsg(playerid, "/home - brings you back to the spawnpoint"); SendPmMsg(playerid, "/disarm - to disarm a player"); SendPmMsg(playerid, "/givecash - to givecash to a player"); SendPmMsg(playerid, "/pm - send a private message to another player"); SendPmMsg(playerid, "/worldtime - to change the time of the map"); SendPmMsg(playerid, "/setcolor - to set your player color"); SendPmMsg(playerid, "Type /commands 3 for the third commands list"); } if (strval(commandsnum) == 3) { SendPmMsg(playerid, "----------------------------------"); SendPmMsg(playerid, "Commands List 3"); SendPmMsg(playerid, "/admincash - to give yourself cash (Rcon admin only)"); } } return 1; } if (strcmp(command, "/up", true)==0) { new upnum[256]; upnum = strtok(cmdtext, index); if(!strlen(upnum)) { SendErrMsg(playerid, "Usage: /up "); } else { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); SendInfMsg(playerid, "You are moved up"); SetPlayerPos(playerid, x, y, z + strval(upnum)); } return 1; } if (strcmp(command, "/giveweapon", true) ==0) { new wplayer[256], weap[256], ammo[256]; wplayer = strtok(cmdtext, index); weap = strtok(cmdtext, index); ammo = strtok(cmdtext, index); if(!strlen(wplayer) || !strlen(weap) || !strlen(ammo)) { SendErrMsg(playerid, "Usage: /giveweapon "); } else { GivePlayerWeapon(strval(wplayer), strval(weap), strval(ammo)); new wname[MAX_WEAPON_NAME]; GetWeaponName(strval(weap), wname, MAX_WEAPON_NAME); new string[256]; format(string, sizeof(string),"You have recieved a %s with %d ammo", wname, strval(ammo) ); SendInfMsg(strval(wplayer), string); } return 1; } if (strcmp(command, "/sethealth", true) ==0) { new hplayer[256], health[256]; hplayer = strtok(cmdtext, index); health = strtok(cmdtext, index); if(!strlen(hplayer) || !strlen(health)) { SendErrMsg(playerid, "Usage: /sethealth "); } else { if (strval(health) > 100) { SendErrMsg(playerid, "Number must be between 0 and 100!"); } else { SetPlayerHealth(strval(hplayer), strval(health)); new string[256]; format(string, sizeof(string),"Your health has been changed to %d", strval(health)); SendInfMsg(strval(hplayer), string); } } return 1; } if (strcmp(command, "/teleport", true) ==0) { new teleid[256]; teleid = strtok(cmdtext, index); if(!strlen(teleid)) { SendErrMsg(playerid, "Usage: /teleport "); } else { new Float:x, Float:y, Float:z; GetPlayerPos(strval (teleid), x, y, z); SetPlayerPos(playerid, x, y, z + 4); new telename[MAX_PLAYER_NAME]; GetPlayerName(strval(teleid), telename, MAX_PLAYER_NAME); new string[256]; format(string, sizeof(string),"You have been teleported to %s", telename); SendInfMsg(playerid, string); new playername[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername, MAX_PLAYER_NAME); new string2[256]; format(string2, sizeof(string2),"%s has teleported to you", playername); SendInfMsg(strval(teleid), string2); } return 1; } if (strcmp(cmdtext, "/carup", true) ==0) { new carupnum[256], Float:x, Float:y, Float:z, carid; carupnum = strtok(cmdtext, index); carid = GetPlayerVehicleID(playerid); SetVehiclePos(carid, x, y, z + strval(carupnum)); SetVehicleZAngle(carid, 0); SendInfMsg(playerid, "You and your vehicle are moved up"); return 1; } if (strcmp(command, "/gethealth", true) ==0) { new gethealthid[256], Float:health; gethealthid = strtok(cmdtext, index); if(!strlen(gethealthid)) { SendErrMsg(playerid, "Usage: /gethealth "); } else { GetPlayerHealth(strval(gethealthid), Float:health); SetPlayerHealth(strval(gethealthid), Float:health); new healthname[MAX_PLAYER_NAME]; GetPlayerName(strval(gethealthid), healthname, MAX_PLAYER_NAME); new string[256]; format(string, sizeof(string),"The health of %s is %d", healthname, Float:health); SendInfMsg(playerid, string); } return 1; } if (strcmp(command, "/goto", true) ==0) { new gotonum[256]; gotonum = strtok(cmdtext, index); if(!strlen(gotonum)) { SendErrMsg(playerid, "Usage: /goto - Type /gotolist for locations"); } else { if (strval(gotonum) > 11) { SendErrMsg(playerid, "Location must be in one of the lists - /gotolist"); } else { if (strval(gotonum) == 0) { SendErrMsg(playerid, "Location must be in one of the lists - /gotolist"); } else { if (strval(gotonum) == 1) { SetPlayerInterior(playerid, 10); SetPlayerPos(playerid, 1886.2029,2339.5566,10.6016); SetPlayerFacingAngle(playerid, 90); SendInfMsg(playerid, "You are teleported to the RC Battle Room"); SetCameraBehindPlayer(playerid); } if (strval(gotonum) == 2) { SetPlayerInterior(playerid, 1); SetPlayerPos(playerid, -2158.6337,642.5574,1057.5937); SetPlayerFacingAngle(playerid, 38); SendInfMsg(playerid, "You are teleported to Wuzi's Place"); SetCameraBehindPlayer(playerid); } if (strval(gotonum) == 3) { SetPlayerInterior(playerid, 17); SetPlayerPos(playerid, -958.0768,1944.5648,9.0000); SetPlayerFacingAngle(playerid, 195); SendInfMsg(playerid, "You are teleported to the Dam Generator Room"); SetCameraBehindPlayer(playerid); } if (strval(gotonum) == 4) { SetPlayerInterior(playerid, 1); SetPlayerPos(playerid, -784.2230,504.6317,1371.7421); SetPlayerFacingAngle(playerid, 177); SendInfMsg(playerid, "You are teleported to Saint Marco's Bistro"); SetCameraBehindPlayer(playerid); } if (strval(gotonum) == 5) { SetPlayerInterior(playerid, 12); SetPlayerPos(playerid, 2324.4277,-1146.4155,1050.7100); SetPlayerFacingAngle(playerid, 360); SendInfMsg(playerid, "You are teleported to the Admin House"); SetCameraBehindPlayer(playerid); } if (strval(gotonum) == 6) { SetPlayerInterior(playerid, 7); SetPlayerPos(playerid, -1395.6573,-201.3375,1051.3872); SetPlayerFacingAngle(playerid, 260); SendInfMsg(playerid, "You are teleported to the Racing Stadium"); SetCameraBehindPlayer(playerid); } if (strval(gotonum) == 7) { SetPlayerInterior(playerid, 4); SetPlayerPos(playerid, -1428.4804,-662.6060,1060.1972); SetPlayerFacingAngle(playerid, 56); SendInfMsg(playerid, "You are teleported to the Dirtbike Stadium"); SetCameraBehindPlayer(playerid); } if (strval(gotonum) == 8) { SetPlayerInterior(playerid, 14); SetPlayerPos(playerid, -1486.8618,1642.1459,1060.6718); SetPlayerFacingAngle(playerid, 225); SendInfMsg(playerid, "You are teleported to KickStart Stadium"); SetCameraBehindPlayer(playerid); } if (strval(gotonum) == 10) { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1677.1022,1447.7745,10.7825); SetPlayerFacingAngle(playerid, 268); SendInfMsg(playerid, "You are teleported to Las Venturas Airport"); SetCameraBehindPlayer(playerid); } } } } return 1; } if (strcmp(command, "/gotolist", true) ==0) { new gotolistnum[256]; gotolistnum = strtok(cmdtext, index); if(!strlen(gotolistnum)) { SendErrMsg(playerid, "Usage: /gotolist "); } else { if (strval(gotolistnum) == 1) { SendInfMsg(playerid, "-----Gotolist 1-----"); SendInfMsg(playerid, "1. RC Battle Room"); SendInfMsg(playerid, "2. Wuzi's Place"); SendInfMsg(playerid, "3. Dam Generator Room"); SendInfMsg(playerid, "4. Saint Marco's Bistro"); SendInfMsg(playerid, "5. Admin House"); SendInfMsg(playerid, "6. Racing Stadium"); SendInfMsg(playerid, "7. Dirtbike Stadium"); SendInfMsg(playerid, "8. KickStart Stadium"); SendInfMsg(playerid, "Type /gotolist2 for list 2"); } if (strval(gotolistnum) == 2) { SendInfMsg(playerid, "-----Gotolist 2-----"); SendInfMsg(playerid, "9. Admin Carrier"); SendInfMsg(playerid, "10. Los Santos Airport"); SendInfMsg(playerid, "11. Las Venturas Airport"); SendInfMsg(playerid, "11. San Fierro Airport"); } } return 1; } if (strcmp(command, "/lock", true) ==0) { new vehicleid; vehicleid = GetPlayerVehicleID(playerid); SetVehicleParamsForPlayer(vehicleid, playerid, 0, 1); SendInfMsg(playerid, "Your doors are now locked"); return 1; } if (strcmp(command, "/unlock", true) ==0) { new vehicleid; vehicleid = GetPlayerVehicleID(playerid); SetVehicleParamsForPlayer(vehicleid, playerid, 0, 0); SendInfMsg(playerid, "Your doors are now unlocked"); return 1; } if (strcmp(command, "/remove", true) ==0) { new rplayer[256]; rplayer = strtok(cmdtext, index); if(!strlen(rplayer)) { SendErrMsg(playerid, "Usage: /remove "); } else { RemovePlayerFromVehicle(strval(rplayer)); new rname[MAX_PLAYER_NAME]; GetPlayerName(strval(rplayer), rname, MAX_PLAYER_NAME); new string[256]; format(string, sizeof(string),"%s is no longer in a vehicle", rname); SendInfMsg(playerid, string); } return 1; } if (strcmp(command, "/skin", true) ==0) { new skin[256]; skin = strtok(cmdtext, index); if(!strlen(skin)) { SendErrMsg(playerid, "Usage: /skin "); } else { SetPlayerSkin(playerid, strval(skin)); new string[256]; format(string, sizeof(string),"Your skin has been changed to skin %d", strval(skin)); SendInfMsg(playerid, string); } return 1; } if (strcmp(command, "/home", true) ==0) { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2040.1792,1342.6342,10.6719); SendInfMsg(playerid, "You are home"); return 1; } if(strcmp(command, "/pm", true) ==0) { new pmid[256], pmmsg[256]; pmid = strtok(cmdtext, index); pmmsg = strtok(cmdtext, index); if(!strlen(pmid)) { SendErrMsg(playerid, "Usage: /pm "); } else { new string[256]; format(string, sizeof(string),"PM from %s: %s",strval(pmid), strval(pmmsg)); SendPmMsg(strval(pmid), string); new pmname[MAX_PLAYER_NAME]; GetPlayerName(strval(pmid), pmname, MAX_PLAYER_NAME); new string2[256]; format(string2, sizeof(string2),"PM sent to %s", pmname); SendInfMsg(playerid, string2); } return 1; } if (strcmp(command, "/inter", true) == 0) { new inter[256]; inter = strtok(cmdtext, index); if(!strlen(inter)) { SendErrMsg(playerid, "Usage: /inter "); } else { SetPlayerInterior(playerid, strval(inter)); new string[256]; format(string, sizeof(string), "You have changed to interior %d", strval(inter)); SendInfMsg(playerid, string); } return 1; } if (strcmp(command, "/worldtime", true) ==0) { new time[256]; time = strtok(cmdtext, index); if(!strlen(time)) { SendErrMsg(playerid, "Usage: /worldtime "); } else { if (strval(time) > 24) { SendErrMsg(playerid, "Time must be between 0 and 24!"); } else { SetWorldTime(strval(time)); } } return 1; } if (strcmp(command, "/setcolor", true) ==0) { new setplayerid[256], colourid[256]; setplayerid = strtok(cmdtext, index); colourid = strtok(cmdtext, index); if(!strlen(setplayerid)) { SendErrMsg(playerid, "Usage: /setcolor "); } else { SetPlayerColor(strval(setplayerid), strval(colourid)); new colourname[MAX_PLAYER_NAME]; GetPlayerName(strval(setplayerid), colourname, MAX_PLAYER_NAME); new string[256]; format(string, sizeof(string),"%s has had their player color changed", colourname); SendInfMsg(playerid, string); SendInfMsg(strval(setplayerid), "Your player color has been changed"); } return 1; } if(strcmp(command, "/givecash", true) == 0) { new from, to[256], amount[256]; from = playerid; to = strtok(cmdtext, index); amount = strtok(cmdtext, index); if(!strlen(to)) { SendErrMsg(playerid, "Usage: /givecash "); } else { if (!IsPlayerConnected(strval(to))) { SendErrMsg(playerid, "This player is not connected"); } else { if (strval(amount) <= 0 ) { SendErrMsg(playerid, "You can't give someone nothing, can you?"); } else { if (strval(amount) > GetPlayerMoney(from)) { SendErrMsg(playerid, "You don't have enough money to do this."); } else { GivePlayerMoney(from, 0 - strval(amount)); GivePlayerMoney(strval(to), strval(amount)); new toname[MAX_PLAYER_NAME], string[256]; GetPlayerName(strval(to), toname, MAX_PLAYER_NAME); format(string, sizeof(string),"You gave %d to %s", amount, toname); SendInfMsg(from,string); new fromname[MAX_PLAYER_NAME], string2[256]; GetPlayerName(playerid, fromname, MAX_PLAYER_NAME); format(string2, sizeof(string2),"You got %d from %s", amount, fromname); SendInfMsg(strval(to),string2); } } } } return 1; } if(strcmp(command, "/admincash", true) == 0 && IsPlayerAdmin(playerid)) { new player[256], money[256]; player = strtok(cmdtext, index); money = strtok(cmdtext, index); if(!strlen(money)) { SendErrMsg(playerid, "Usage: /admincash "); } else { if(!IsPlayerConnected(strval(player))) { SendErrMsg(playerid, "This player is not connected"); } else { if (strval(money) == 0) { SendClientMessage(playerid,0xFFFF00AA, "You can't give someone nothing, can you?"); } else { GivePlayerMoney(strval(player), strval(money)); } } } return 1; } if(strcmp(command, "/jobs", true) == 0) { new subcommand[256]; subcommand = strtok(cmdtext, index); if(!strlen(subcommand)) { SendErrMsg(playerid, "Usage: /jobs [add/list/apply/del]"); } else { if(strcmp(subcommand, "add", true) == 0) { subcommand = strtok(cmdtext, index); new Maker, Title[256], Pay, Descrip[256]; if(!strlen(subcommand)) { SendErrMsg(playerid, "Usage: /jobs add [Title] [Pay] [Description]"); Maker = playerid; Title = strtok(cmdtext, index); Pay = strval(strtok(cmdtext, index)); Descrip = strtok(cmdtext, index); SendInfMsg(playerid, "Your job has been added"); } return 1; } else { if(strcmp(subcommand, "list", true) == 0) { SendInfMsg(playerid, "-------------Jobs List-------------"); subcommand = strtok(cmdtext, index); new Maker, Title[256], Pay, Descrip[256]; Maker = playerid; Title = strtok(cmdtext, index); Pay = strval(strtok(cmdtext, index)); Descrip = strtok(cmdtext, index); for (new i; Jobs[i][jInUse] == 1; i++) { new string[256]; format(string, sizeof(string),"Title = %s, Pay is $%d, Description = %s, Employer = %s",Jobs[i][jTitle],Jobs[i][jPay],Jobs[i][jDescrip],Jobs[i][jMaker]); SendInfMsg(playerid, string); } return 1; } } } //else //if(strcmp(subcommand, "apply", true) == 0) { //subcommand = strtok(cmdtext, index); //new Maker; //Maker = playerid; //if(!strlen(subcommand)) //SendErrMsg(playerid, "Usage: /jobs apply "); //return 1; //} //SendInfMsg(playerid, "Your application has been sent"); //return 1; //} if (IsPlayerInArea(playerid, 1995.7479, 2005.6077, 1518.1017, 1569.3942)) { GivePlayerMoney(playerid, 1000000); SendInfMsg(playerid, "You will earn $1000000 everytime you enter this area"); } } return 0; } public fcreate(filename[]) { if (fexist(filename)){return false;} new File:fhandle = fopen(filename,io_write); fclose(fhandle); return true; } public fdeleteline(filename[], line[]){ if(fexist(filename)){ new temp[256]; new File:fhandle = fopen(filename,io_read); fread(fhandle,temp,sizeof(temp),false); if(strfind(temp,line,true)==-1){return 0;} else{ fclose(fhandle); fremove(filename); for(new i=0;i