void CG_AddLineToScene( vec3_t start, vec3_t end, vec4_t colour, int renderfx ) { refEntity_t re; memset( &re, 0, sizeof( re ) ); re.reType = RT_RAIL_CORE; re.customShader = cgs->media.railCoreShader; VectorCopy( start, re.origin ); VectorCopy( end, re.oldorigin ); re.shaderRGBA[0] = colour[0] * 0xff; re.shaderRGBA[1] = colour[1] * 0xff; re.shaderRGBA[2] = colour[2] * 0xff; re.shaderRGBA[3] = colour[3] * 0xff; re.renderfx |= renderfx; trap_R_AddRefEntityToScene( &re ); }