waterChams { q3map_baseshader textures/battery/ocean_base cull none q3map_surfacelight 1800 deformVertexes wave 750 sin 2 2.5 0 0.15 { map textures/liquids_sd/sea_bright_na.tga blendfunc GL_ONE GL_ONE rgbGen entity tcGen environment tcmod rotate 15 tcmod scroll 1 .1 } }