public OnGameModeInit() { AddPlayerClass(0,0.0,0.0,0.0,0.0,0,0,0,0,0,0); AddPlayerClass(0,0.0,0.0,0.0,0.0,0,0,0,0,0,0); AddPlayerClass(0,0.0,0.0,0.0,0.0,0,0,0,0,0,0); } new skins[] = {0, 1, 2, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 66, 67, 68, 69, 70, 71, 72, 73, 75, 76, 78, 79, 80, 81, 82, 83, 84, 85, 87, 88, 89, 91, 92, 93, 95, 96, 97, 98, 99,100, 101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118, 120, 121,122,123,124,125,126,127,128,129, 131, 133,134,135,136,137,138,139,140, 141,142,143,144,145,146,147,148, 150,151,152,153,154,155,156,157,158,159,160, 161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180, 181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200, 201,202,203,204,205,206,207, 209,210,211,212,213,214,215,216,217,218,219,220, 221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240, 241,242,243,244,245,246,247,248,249,250,251, 253,254,255,256,257,258,259,260, 261,262,263,264, 274,275,276,277,278,279,280, 281,282,283,284,285,286,287,288, 290,291,292,293,294,295,296,297,298,299 }; new playerskin[MAX_PLAYERS] = 0; new oldclass[MAX_PLAYERS] = 0; new Float:spawns_police[][4] = { { 1550.3,-1680.8,13.6,100.0}, { 1550.2,-1670.1,13.6,100.0} }; new Float:spawns_peds[][4] = { { 1532.1, -890.3, 61.1,29.3}, { 1426.7, -806.7, 86.5,324.4} }; GetPlayerRandomSpawn(playerid,&Float:x, &Float:y, &Float:z, &Float:angle) { // random Spawns if(skins[playerskin[playerid]] >= 280 && skins[playerskin[playerid]] <= 288) { // police skins, police spawns new rand = random(sizeof(spawns_police)); x = spawns_police[rand][0]; y = spawns_police[rand][1]; z = spawns_police[rand][2]; angle = spawns_police[rand][3]; } else { new rand = random(sizeof(spawns_peds)); x = spawns_peds[rand][0]; y = spawns_peds[rand][1]; z = spawns_peds[rand][2]; angle = spawns_peds[rand][3]; } return 1; } SkinAdd(playerid) { // Adds +1 for skin selection if(playerskin[playerid] < sizeof(skins) - 1) { playerskin[playerid]++; } else { playerskin[playerid] = 0; } return; } SkinSub(playerid) { // adds -1 for skin selection if(playerskin[playerid] > 0) { playerskin[playerid]--; } else { playerskin[playerid] = sizeof(skins) - 1; } return; } public OnPlayerRequestClass(playerid, classid) { // The function if(classid == 0) { if(oldclass[playerid] == 2) { // Skin + SkinAdd(playerid); } else if(oldclass[playerid] == 1) { SkinSub(playerid); } } else if(classid == 1) { if(oldclass[playerid] == 0) { // Skin + SkinAdd(playerid); } else if(oldclass[playerid] == 2) { SkinSub(playerid); } } if(classid == 2) { if(oldclass[playerid] == 1) { // Skin + SkinAdd(playerid); } else if(oldclass[playerid] == 0) { SkinSub(playerid); } } new Float:spawndata[4]; GetPlayerRandomSpawn(playerid,spawndata[0],spawndata[1],spawndata[2],spawndata[3]); SetSpawnInfo(playerid,0,skins[playerskin[playerid]],spawndata[0],spawndata[1],spawndata[2],spawndata[3],0,0,0,0,0,0); oldclass[playerid] = classid; return 1; } public OnPlayerRequestSpawn(playerid) { new Float:spawndata[4]; GetPlayerRandomSpawn(playerid,spawndata[0],spawndata[1],spawndata[2],spawndata[3]); SetSpawnInfo(playerid,0,skins[playerskin[playerid]],spawndata[0],spawndata[1],spawndata[2],spawndata[3],0,0,0,0,0,0); return 1; } public OnPlayerDeath(playerid,killerid,reason) { new Float:spawndata[4]; GetPlayerRandomSpawn(playerid,spawndata[0],spawndata[1],spawndata[2],spawndata[3]); SetSpawnInfo(playerid,0,skins[playerskin[playerid]],spawndata[0],spawndata[1],spawndata[2],spawndata[3],0,0,0,0,0,0); return 1; } public OnPlayerConnect(playerid) { playerskin[playerid] = random(sizeof(skins)); oldclass[playerid] = 0; return 1; }