using System;
using System.Net;
using System.Net.Sockets;
namespace TC
{
///
/// Summary description for Class1.
///
public class ClientData
{
public Socket GetSocket() { return socket; }
public void SetSocket( Socket skt ) { socket = skt; }
private Socket socket;
}
class Class1
{
const int MAX_CLIENTS = 1024;
static public ClientData [] Clients = new ClientData[MAX_CLIENTS];
///
/// The main entry point for the application.
///
[STAThread]
static void Main(string[] args)
{
Console.Write("Searching...");
for ( int i = 0 ; i < MAX_CLIENTS ; i++ )
{
Console.Write("Searching...");
if ( Clients[i].GetSocket() == null )
{
Console.Write("Found Free Slot:" + i.ToString() + " !");
}
}
Console.Write("Done!");
}
}
}