local iAirboat = _EntCreate("prop_vehicle_airboat"); _EntSetKeyValue( iAirboat, "model", "models/airboat.mdl" ); _EntSetKeyValue( iAirboat, "vehiclescript", "scripts/vehicles/airboat.txt" ); _EntSetKeyValue( iAirboat, "solid", "6" ); _EntSetKeyValue( iAirboat, "actionScale", "1" ); _EntSetKeyValue( iAirboat, "VehicleLocked", "0" ); _EntSetPos( iAirboat, vecAdd( _EntGetPos(userid), vector3(0, 0, 64) ) ); _EntSpawn( iAirboat );