SMeshBuffer *plane = new SMeshBuffer; /* 3_____2 | | | | 0-----1 */ plane->Vertices.reallocate(4); plane->Vertices[0] = S3DVertex(0,0,0, 0,0,-1, WHITE, 0,0); plane->Vertices[1] = S3DVertex(1,0,0, 0,0,-1, WHITE, 0,0); plane->Vertices[2] = S3DVertex(1,1,0, 0,0,-1, WHITE, 0,0); plane->Vertices[3] = S3DVertex(0,1,0, 0,0,-1, WHITE, 0,0); plane->Indices.reallocate(6); plane->Indices[0] = 0; plane->Indices[1] = 2; plane->Indices[2] = 1; plane->Indices[3] = 0; plane->Indices[4] = 3; plane->Indices[5] = 2; mesh->addMeshBuffer(plane);