City: Cities have a couple properties. Each has a size and a population. This only includes citizens. Then it has a Military Rank and a 'population' of military personelle. Military Rank: When attacking a new city, your military rank must be equal to or higher than the city you are attacking. Otherwise you're doomed to fail. City Size: The size of a city determines its value. If a city is teeny weeny, why bother? The maximum military rank of a city is determined by its size. Population: This is the amount of innocent citizens a city has. If you attack somewhere that is significantly lower than you in Military Rank, they may call for a Militia which means the amount of citizens will decrease as they are conscripted into the military. While still easy to take over, it can cause for undesired amounts of trouble. The Interface: The interface consists of a map, overlayed by a 'fog of war'. This doesn't restrict your ability to see the map, but to see information about the towns and areas you may wish to attack or explore. You then have the Command menu on the right. This has a list of things you are able to do. Map Options: - Select City: This allows you to scroll through the cities you control and pick one to be under control. - View Cities: This allows you to view all the cities on the map and see information about them if available. City Options: - Increase Population: This will allow you to encourage the population to grow. There is a maximum population for each city size but the higher the population the more money you'll get, so you want it to be high. This action costs a certain amount of money to perform. - Increase Military Power: This will allow you to train new military units. It will reduce the population, in favor of a higher military count/rank. This costs a fair bit of money. - Build: This allows you to add certain types of buildings to the town. Depending on what buildings you pick, you can increase a towns size. Be wary though, you may heighten enemy notice by increasing a town's size to a more valuable size. - > Infirmary: When this area is attacked, every so often units who are under the same control as the city will recieve a healing effect. - > Militia House: If the military rank of your city is lower than the opposing force, this will allow you the option to call up a Militia. - > Guard Post: When this area is attacked, every so often units who are not under the same control as the city will recieve damage from arrows. - > not done yet. Unit Options: - Move Population: This allows you to start a caravan which will take a certain amount of time to move to another city. If you are wary of an attack on your city and are unable to defend yourself, moving your population is a good way to save citizens and then bolster your forces for a retaliation. - Move Military: This allows you to move military power. If you are wary of an attack on a town with few military units, this is a good way to bolster your forces and defend yourself without raising a militia. The Objective: The objective of this scenario is to defend your forces and take over the area which you are in. Diplomacy options may be available but are not currently planned. The Attack Scenarios: When an attack is issued, depending if you are the attacking or defending force you are given options. Attackers can opt to offer surrender to the defenders. If this is the case, the defending army is forced out of the city and the population is in an unrest state (they may revolt at any time until you start producing new population and such). Then can also opt to decimate the enemy, which is just so much more fun. Defenders get the option to surrender, if its given to them. They also get the option to raise a Militia if available. The Attack Situation: This takes place as an Active Battle System. Only so many units can be in an area at once. When they die, new ones are spawned. This goes on until the entire force of one side is decimated. If the attacking force is dominating the defending force (i.e. kill half their force before losing a quarter of yours) the attacking force can again opt to offer the option of surrender. These sorts of free for alls are reminiscent of a First Person Shooter Deathmatch. As a defender, you may be in a city which means you will have support such as the infirmary's auto heal and the Guard Post's auto-attack. These are valuable assets. The Game Itself: As for my game. It will be set in a Fantasy Setting. So bows, swords, horse riders, etc. You take the position of a General in an army. As you conquer, you can earn promotions and are allowed access to higher technologies such as Chariots, Lancers, etc. Depending on your actions (such as decimating towns with no military personelle without opting for surrender) you may become a Tyrant, or a Respected General. If you are a Tyrant, you will attract the attention of factions considered 'good'. If you are Respected, you will attract evil factions. Its possible to stay neutral, while its hard, you are given the chance to choose who you wish to fight more often and are not engaged in combat unnecessarily.