function Player_OnDeath(killer,victim) if (player:getVehicle():vehicletypeid() = 104) then player:inventory_modify("AC Rounds", -1000) player:inventory_modify("AC Rounds", 300) player:inventory_modify("Incinerator Charge", -1000) player:inventory_modify("Incinerator Charge", 80) player:inventory_modify("Hand Grenade", -10) player:inventory_modify("Hand Grenade", 3) elseif (player:getVehicle():vehicletypeid() = 100) then player:inventory_modify("Bullets", -1000) player:inventory_modify("Bullets", 300) player:inventory_modify("Shotgun Shells", -1000) player:inventory_modify("Shotgun Shells", 80) player:inventory_modify("Hand Grenade", -10) player:inventory_modify("Hand Grenade", 3) elseif (player:getVehicle():vehicletypeid() = 102) then player:inventory_modify("Bullets", -1000) player:inventory_modify("Bullets", 300) player:inventory_modify("Hand Grenade", -10) player:inventory_modify("Hand Grenade", 3) elseif (player:getVehicle():vehicletypeid() = 101) then player:inventory_modify("Bullets", -1000) player:inventory_modify("Bullets", 300) player:inventory_modify("Hand Grenade", -10) player:inventory_modify("Hand Grenade", 3) elseif (player:getVehicle():vehicletypeid() = 103) then player:inventory_modify("Hand Grenade", -10) player:inventory_modify("Hand Grenade", 3) end return true end