Dec 8, 2005 5:48:36 PM net.sf.l2j.gameserver.serverpackets.ServerBasePacket write SEVERE: java.lang.NullPointerException at net.sf.l2j.gameserver.model.L2Castle.checkIfInZoneTowns(L2Castle.java:293) at net.sf.l2j.gameserver.model.L2Castle.checkIfObjectWithinCastleTown(L2Castle.java:83) at net.sf.l2j.gameserver.model.L2Castle.findCastleIndex(L2Castle.java:112) at net.sf.l2j.gameserver.model.L2Castle.getCastle(L2Castle.java:154) at net.sf.l2j.gameserver.serverpackets.Die.writeImpl(Die.java:88) at net.sf.l2j.gameserver.serverpackets.ServerBasePacket.write(ServerBasePacket.java:112) at net.sf.l2j.gameserver.SelectorThread.pack(SelectorThread.java:494) at net.sf.l2j.gameserver.SelectorThread.processOutboudQueue(SelectorThread.java:584) at net.sf.l2j.gameserver.SelectorThread.run(SelectorThread.java:233) SEVERE: error handling client message [C] 2F RequestMagicSkillUse java.lang.StackOverflowError at net.sf.l2j.gameserver.model.L2Character.isInsidePeaceZone(L2Character.java:4322) at net.sf.l2j.gameserver.model.L2Character.isInsidePeaceZone(L2Character.java:4322) at net.sf.l2j.gameserver.model.L2Character.isInsidePeaceZone(L2Character.java:4322) at net.sf.l2j.gameserver.model.L2Character.isInsidePeaceZone(L2Character.java:4322) at net.sf.l2j.gameserver.model.L2Character.isInsidePeaceZone(L2Character.java:4322)